8

XRef Objects Dialog 411
If you create an XRef record when Include All is
turned off, only those entities selec ted for that
XRef record (in the XRef Merge dialog) will be a
part of the record: any new objects created in the
source file will not be part of the record. If Include
Allisturnedonwhenyoucreatearecord,then
any new objects created in the source file will be
included in the XRef record when y ou reopen or
Update the target file.
IfthesourcesceneincludesnestedXRefs,using
Include All can cause some confusion if you are
notcarefulaboutyourtreeofscenes.Considerthe
following arrangement:
target.max (Include All) -->
a.max (Include All) --> b.max
If you later open
b.max,
create new objects,
and save it, then open
master.max
without first
opening and saving
a.max,
you wont see the new
objects created in
b.max
.Thescene
target.max
is simply reading
a.max,
and since
a.max
hasn’t
changed, the new objects arent present.
Automatic Update—When on, changes made to
referenced objects, materials, and manipulators
inthesourcesceneareautomaticallyupdatedin
thetargetfileassoonasthesourcefileissaved.
There’s no need to click Update. Default=off.
Note: You can change the state of Enabled, Include
All, and A utomatic U pdate after a record is created.
Merge M aterials—Combines all m aterials from
thesourcefileintothetargetfile.Thismeansthat
thematerialwillbeloadedinthemasterfilebut
will then no longer have a live connection with
thesourcefile.Thisisusefulifyoudontrequire
theliveconnection,andyouwanttoalterthe
materials. D efault=off.
To use Merge Materials, you must turn on this
option
before
you add the XRef record (source)
file.
When Merge Materials is on and there are name
conflicts b etween materials in the target scene and
materials in the XRef source scene (or between
materials in two XRef records), 3ds Max displays a
Duplicate Name dialog (page 2–1296)
so you can
resolve the conflicts.
Merge Manipulators— When on, any
manipulator
(page 2–26)
applied to the XRef object in
thesourcefileiscombinedintothescene.
Manipulators are applied to the XRef object and
can be changed. However, these changes have no
effect in the XRef source file. Default=off.
To use Merge Manipulators, you must turn on this
option
before
you add the XRef record (source)
file.
Modifiers—Determines how modifiers from the
source file will be loaded into your target file.
Modifiers are not listed as XRef entities. To see an
XRef modifier on the Modify panel, you must use
the Merge option. Other wise, you have the choice
of either not merging the modifier information
at all (with the Ignore option) or merging the
information with the object with the XRef option.
You must choose t he Modifiers option
before
you
add the XRef record (source) file.
XRef—Modifiers are contained within the XRef
object and cannot be changed. When you
load the XRefed fi le, you wil l see the changes
of the modifier but they will not be listed
separately from the object on the Modif y panel.
Additional modifiers can b e applied to the XRef
object, and will be a part of the scene; however,
theywillnotbereflectedbacktothesourcefile.
Note: World-space modifers remain at the top
ofthemodifierstackandarenotmergedwith
XRef objects.
Merge—Modifiers assigned to the XRef object
(in the source file) are merged into the scene.
When you load the XRefed file, you will see
thechangescausedbythemodifierandthey