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404 Chapter 20: Managing Scenes and Projects
Clicking the plus button appends a sequence
numbertothefilenameyouentered,orincrements
the sequence number if the name already has one,
andthensavesthefiletothatname.
For example, if you have highlighted a file named
test00.max
, clicking the plus button changes the
name to
test01.max
and then saves
test01.max
.
Save Copy As
File menu > Save Copy As
Save Copy As allows you to save a copy of the
cur rent scene under a different file name. It does
not change the name of the file being worked on.
Impor tant: Save Copy As does not update the original
file name as Save does, and Save does not update
the file you last saved using Saved Copy As. For
example, if you make edits to a 3ds Max scene named
filename.max
, then use Save Copy As with the file
name
filename01.max
, make additional edits, and then
click Save, your second set of edits will be saved a s
filename.max
but
not
as
filename01.max
.
See also
Save (page 3 –402)
Save As (page 3–403)
Auto Backup (page 3–870)
Procedure
To save a copy of the file to a differ ent name:
1.
Choose File > Save Copy As.
2. Browse or type the name of the file you want to
create or update.
3. Click the Save button.
Interfa ce
Save Copy As displays a standard Windows save
dialog.SaveCopyAsincrementsthenumberat
theendofthefilenameinordertoproposeunique
but similarly-named files each time the command
is used.
ClickingtheSavebuttonsavesthefiletothename
displayed in the File Name text box.
Tip: You can resize the dialog by dragg ing an edge
or a corner.
Clickingtheplusbuttonsavesthefilewitha
name ending in a number one increment greater
than that displayed in the File Name text box.
Save Selected
Select objects to save. > File menu > Save S elec ted
Save Selected saves the selected geometry as a
scenefileunderadifferentfilename.
Identically named bitm aps with different
properties are stored as different files. Objects
linked to a selected object are also saved. The
following dependencies are preserved for a Save
Selected operation:
Ancestors of selected child objects are saved, all
thewaytotherootofthehierarchy.
Space Warps to which selected objects are
bound are saved.
IK follow objects to w h ich selected objects are
bound are saved.