8

398 Chapter 20: Managing Scenes and Projects
RAM Player
Yo u c a n p r e v i e w i m a g e s b y u s i n g t h e
View File
command (page 3–503)
,orbyusingthemore
interactive
RAM Player (page 3–685)
.
External References (XRefs) to Objects
and Scenes
External references (page 3–405)
to objects and
scenes are a powerful way to manage a project,
especially when it involves multiple con tributors.
Schematic V iew
Schematic View (page 3–690)
displays the scene
as a graphic schema instead of as geometry. It
gives you an alternate way to select or rename
the objects in your scene, and to navigate among
modifiers. It is especially useful for viewing objects
in a hierarchy.
Fi le-Han d l in g Com m an d s
The main file-handling commands are on the
default
File menu (page 3–721)
. These commands
are for creating, opening, and saving scenes;
importing and exporting other 3D file formats;
viewing a 2D image file; displaying or changing a
scene file’s properties; exiting 3ds Max and other
operations.
New (page 3–399)
Reset (page 3–399)
Open (page 3–400)
Open Recent (page 3–402)
Save (page 3 –402)
Save As (page 3–403)
Save Copy As (page 3–404)
Save Selected (page 3–404)
File Link Manager Utility (page 3–431)
XRef Objects (page 3–406)
XRef Scene (page 3–416)
Merge (page 3–469)
Merge Animation (page 3–471)
Replace (page 3–476)
Import (page 3–490)
Export (page 3–491)
Export Selected (page 3–491)
Archive (page 3–500)
Archive >
Archive (page 3–500)
Archive >
Resource Collector Utility (page 3–513)
Archive >
Bitmap/Photometric Path Editor Utility
(page 3–511)
Summary Info (page 3–500)
File Properties (page 3–501)
View Image File (page 3–503)
Exit (page 3–504)
See also
Asset Browser Utility (page 3–505)
Geometry File Formats (page 3–524)
Image File Formats (page 3–657)
RAM Player (page 3–685)