8

Lens Effects Highlight Filter 385
Motion—
When you animate the inferno, motion
specifie s how fast the inferno patterns move in
the direction set by the Direction spinner. For
example, i f you want to simulate a r aging fire, you
want the f ract al patterns to move upward. This
parameter can be
animated (page 3–365)
.
Direction—Specifies the direction, in degrees, of
the inferno effect motion. By default, 0 is aligned
in the 12 o’clock position, and works clockwise.
This parameter can be animated.
Note: TheMotionandDirectionspinnerscontrol
the motion of the fractal pattern in the X and Y
directions. You can control the Z direction using
the Speed option under Inferno Parameters.
Quality—Specifies the overall quality of the fractal
noise patterns in the inferno effect. Higher values
result in more iterations of the fractals, more detail
in the effect, and slightly longer render times. This
parameter can be animated.
Red/Green/BlueSelects the color channel to use
for the Inferno effect.
Parameters group
Size—Specifies the overall size of the fractal
patterns. Smaller numbers produce small, grainy
fractals. Higher numbers produce larger patterns.
This option can be animated.
Speed—Setstheoverallspeedoftheturbulencein
the fr a cta l patterns as they are animated. Higher
numbers produce faster turbulence in the pattern.
This parameter can be animated.
Base—Specifies the brightness of the colors in the
inferno effect. Higher values result in brighter
color r anges and brighter infernos. Lower va lues
result in dark, softer effects. The Base spinner
only affects Fiery and Electric inferno types This
parameter can be animated.
Amplitude—With the Base spinner, controls the
maximum brig htness for each portion of the
fracta l inferno patterns. Higher values result in
fractal patterns with brighter colors. Lower values
resultinthesamepatterns,withmutedcolors.
This parameter c an be animated.
BiasShifts the colors of the effect toward one
end of the color r ange or the other. At a sett ing
of 50, Bias has no effect. Above 50, the colors are
brighter, and below 50, they are darker and softer.
This parameter c an be animated.
Edge—Controls the cont rast between the li ght and
dark areas of the fractal patterns. High values
produceahighcontrastandmorewell-defined
fractal patterns. Low v alues result in less defined,
subtler effects. This parameter can be animated.
Radial Density—Controls the density of the inferno
effect in a radial fashion from the center of the
effect to the edge. Wherever there is wh ite in the
gradient, you only see inferno noise. Where the
gradient is black, you can see the underlying glow.
If you set the right side of the gradient to black and
theleftsidetowhite,andapplytheInfernotothe
Glow effect of a flare, the inferno effect appears
toward the outer edges of the glow, while the center
of the glow is still visible.
Highlight Filter
Video Post toolbar > Add Imag e Filter Event > Choose
Lens Effects Highlight from Filter Plug-In list. > Setup
TheLensEffectsHighlightdialogletsyouassign
bright, star-shaped highlights. Use it on objects
that have shiny materials. For example, a shiny, red
car might show highlig hts in bright sunlight.