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376 Chapter 19: Video Post-Production
Angle spinner under Lens Flare Properties. Auto
Rotate also ensures that t he stars maintain their
relative position to the flare as it is being animated.
Hue—Specifies the gradation of the color of the
streak. This parameter c an be animated.
Sharp—Specifies the overall sharpness of the
streak.Highernumbersproducecrisp,clean,and
clear st reaks. Lower numbers produce more of a
secondary glow look. Valid values are from 0 to 10.
This parameter can be animated.
TaperControls the taper of the i ndividual spokes
ofthestreak.Taperwidensornarrowsthetipsof
the individual streak points. Low numbers create a
sharp point, while high numbers flare the points.
Default = 0. This parameter can be animated.
Gradients—The
gradients (page 3–392)
are the
same for the Streak effect as for others, except
for two gradients: Se c ti on Col or and Section
Tr ansparency. These options are u seful when you
want to create a "soft" look to the streak spokes.
Both gradients work from the center of each spoke
to the outer edge of the spoke.
Fla re I nfer no Pa ra meters
Rendering menu > Vid eo Post > Video Post toolbar > Add
Image Filter Event > Choose Lens Effects Flare from Filter
Plug-In list. > S etup > Inferno tab
Infernos let you use lens flare to create explosions,
fire, and smoke effects and add a bit of fractal noise
to any part of the lens flare. This noise comes in
three types: Gaseous, Electric, and Fiery.
Interfa ce
You add the Inferno effect to other lens flare
effects. In ferno is selected in the Preferences panel.
The lens flare effect you are adding Inferno to,
such as glow, must also be selected f or Inferno to
work correctly. The Inferno panel is divided into
two sections: Settings and Parameters.
Settings group
Gaseous—Alooseandsoftpattern,oftenusedfor
clouds and smoke.
Fie ryFractal patterns w ith bright, well-defined
areas, often used for fires.
Electr icLong, well-defined tendril pattern that
can be used to produce arcing electr icity, when
animated. By adjusting the quality of the pattern
to 0, you can create the effect of water reflection.
Lock E ff ect Lockstheinfernoeffecttothelens
flare.Whenthelensflaremovesacrossthescreen,
the inferno effect moves with it. Use this option
when y ou want the noise pattern to move with the
flareforeffectsliketorches.
Lock Noi se Locks the inferno noise patterns into
the screen. When the lens f lare is animated and
moving across the screen, the noise pattern st ays
in one spot and the flare moves through it. This
is often used for creating plasma trails and cloud
patterns.
Motion—When you animate the inferno, motion
specifies how fast the inferno patterns move in