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338 Chapter 19: Video Post-Production
Inter face
Order group
Label—Lets you give the event a unique name,
making it easier to distinguish in a long list of
events.
Loop—Repeats the child event by starting it over
when the child event reaches the end of its range.
This is the default.
Ping Pong—Repeats the child event by playing it
first forward, then backward, then forward, and
so on. The last frame of the child event is not
repeated.
Number of Times group
Specifies the number of times to repeat t he loop
or ping pong, in addition to the first time that the
child event is played.
Video Post Parameters gro up
V P Star t Time/End T ime—Sets the starting and
ending frames for the selected event w ithin the
overal l Video Po st queue. Video Post renders the
event over the number of frames specified here.
Enabled—Enables or disables the event. When
this box is clear, the event is d isabled and Video
Post ignores it when rendering the queue. Each
event must be disabled individually. For example,
disabling a composite layer event does not disable
the composited image events. The range bars of
disabled events are unavailable in the event track
area.
Editing Events
Edit Scene Event
Rendering menu > V ideo Post > V ideo Post window >
Selec t a scene from the Video Post Queue. > Video Post
toolbar > Edit Current Event
A Scene event is a view of the current 3ds Max
scene. You c an choose which view to display and
how to synchronize the scene with the final video.
Like Image Input events, Scene events place an
image in the queue, but a Scene event is the current
3ds Max scene and it must b e rendered when you
execute the Video Post queue.
You can use multiple Scene events to show two
views of the same scene simultaneously or to cut
from one view to another. If you hav e more than
one Scene event in the queue, and they occupy
thesametimerange,compositethemwithan
Image Layer event like Cross Fade or Simple Wipe.
Otherwise, the second Scene Event overwrites the
firsteventhoughyoursystemhasspentthetime
processing b oth events.