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232 Chapter 18: Effects and Environments
Fa lloff Cur ve—
Displays the
Radial Falloff dialog
(page 3–253)
in which you can set weights for the
colors used in Radial Color. By manipulating the
Falloff Curve y ou can make the effect use more of
one color or map than the other. You can also use
a map to determine the falloff when a light is used
as a Lens Effects source.
Circular Color group
Circular Color determines the color of the effect
byusingfourdifferentcolorswatchesthatare
matched to the four quadrants of the effect. A map
canalsobeusedtodeterminecircularcolor.
Mix—Allows you to mix between colors set in
Radial Color a nd colors set in Circular Color.
Setting the spinner at 0 will only use va lues set
in Radial Color while setting the spinner at 100
w i ll only use values set in Circular Color. Any
value between 0 and 100 w ill mix between the two
values.
Fa lloff Curve—Displays the
Circular Falloff dialog
(page 3–250)
in which you can set weights for the
colors used in Circular Color. By manipulating the
Falloff Curve y ou can make the effect use more of
one color or map than another. You can also use a
map to determine the falloff when a lig ht is used
as a Lens Effects source.
Radial Size group
Determines the radial size around the p art icular
Lens Effect. Clicking the Size Curve button
displays the
Radial Size dialog (page 3–255)
.
Using the Radial Size dia log you can create points
on a line and move those points along a graph
todeterminewheretheeffectshouldbeplaced
around the light or object. You can also use a map
todeterminewheretheeffectshouldbeplaced.A
check box is used to activate the map.
Ray Element rollout, Options panel
Apply Element To group
Lights—Applies the effect to lights picked in Lens
Effects Globals under the Parameters tab in the
Lights group box.
ImageApplies the effect to the rendered image
using parameters set in Image Sources.
Image Centers—Applies to the center of an object
or to portions of an object as determined by the
Image Filters.
Image Sources group
Object ID—Applies the Lens Effect to particular
objects in your scene that have a corresponding
G-Buffer (page 3–1040)
(or Object) ID. The
G-Buffer is a geome try buffer and can be defined
when you right-click any object and select
Proper ties from the menu. Then, set the Object
Channel ID under the G-Buffer ID controls.
Effects ID—Applies the Lens Effect to an object or
part of an object with a specific Effects ID assigned