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12 Chapter 17: Rendering
Rendering is multi-threaded and multi-pro cessed
on multiple-processor configurations. A
two-processor system can render in nearly half the
time a single-processor system can.
Rendering can also take place on multiple systems
by using a network. See
Introduction to N etwork
Rendering (page 3–169)
.Forthementalray
renderer, also see
Distributed Bucket Rendering
Rollout (mental ray Renderer) (page 3–121)
.
Mi ssi ng M apping Coor dinates
If the renderer finds a parametric object t hat
requires mapping, it automatically sets its Generate
MappingCoordinatestogglebeforerenderingthe
scene. The toggle remains set after the rendering
is done.
In the follow ing cases, however, 3ds Max is unable
to supply mapping coordinates automatically:
Non-parametric objects, such as imported
meshes, dont have built-in coordinates.
Some third-party (plug-in) objects aren’t
provided with mapping coordinates.
In these cases, 3ds Max is unable to render t he
scene completely. It displays a
Missing Mapping
Coordinates dialog (page 2–1433)
that lists the
objects the renderer couldnt map. To resolve the
problem apply a
UVW Map modifier (page 1–905)
to the objects that the dialog lists.
Note: IfamaterialhasShowMapInViewportset
when that material is assigned to an object, the
object’s Generate Mapping Coordinates toggle is
set, if it was not previously set. (The st ate of Show
Map In Viewport is saved with each material.)
Pr ocedur es
To r ender a still image:
1.
Activate the viewport to render.
2. Click Render Scene.
The
Render Scene dialog (page 3–2)
appears.
3. IntheTimeOutputgroup,makesureSingle
is on.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. Click Render.
By default, the rendering appears in a window.
Tip: To render a view without using the
dialog, click
Quick Render (page 3–16)
or use
Render Last (page 3–24)
(press F9).
To render an animation:
1.
Activate the viewport to render.
2. Click Render Scene.
The
Render Scene dialog (page 3–2)
appears.
3. Open the
Common Parameters rollout (page
3–27)
.ChooseatimerangeintheTimeOutput
group.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. In the Render Output group, click Files.
6. A
Render Output File dialog (page 3–8)
is
displayed.
7. Use the file dialog to specify a name and a type
for the animation file, and then click Save.
A dialog is displayed that lets you set the
options for the file format you chose. Adjust
thesesettings(orleavethemattheirdefaults),
and then click OK.
On the Render Scene dialog’s C ommon
Parametersrollout,theSaveFiletoggleturns
on.
8. Click Render.
Note: If you set a time range and do not specify
afiletosaveto,theanimationisrenderedonly