8

204 Chapter 17: Rendering
Note:
Choosing a camera changes only the camera.
It does not change the name of the camera task.
Scene StateThis drop-down list displays the
scene states (page 3–519)
,ifany,thatyoucan
assign to the highli g hted task. If no scene state is
active then current scene settings are used.
Preset Lets you choose a render preset for t he
highlighted task. If no render preset is active
and there is no override, then the current render
settings are used.
If you choose Load Preset from the drop-down
list, the Render Presets Load dialog opens.
Net R ender—When on, opens the
Network Job
Assignment dialog (page 3–184)
when you click
the Render button.
Each camera task in the B atch Render dialog is
passed to the Network Job Assignment dialog as
an individual rendering job instead of a single
job. By default, the Network Job Assignment
dialogusesthenameoftheMAXfileasitsjob
name, and it then appends the name of the
camera task. For example, if you have a scene
named Athena_High_Rise an d camera tasks
forthreecameras,thejobswilllooklikethis
in the monitor:
Athena_High_Rise Camera02
View01
,
Athena_High_Rise Camera01 View02
and
Athena_High_Rise Camera01 View03
.
(See M
onitoring Job Status.)
Export to . bat—Creates a batch file for command
line rendering. This button opens the Batch
Render Export To Batch File dialog where you can
specify a drive location and name for the batch file
that is saved.
Render—Starts the batch rendering process or
opens the Network Job Assignment dialog if Net
Render is turned on.
B atch R ender Completed
If a problem is encountered by the Batch Renderer,
you will be notified by means of the B atch Render
Completed dialog. This is an error dialog that
appears and notifies you about which batch
renders did not complete and, if possible, provides
adescriptionofwhythefailureoccurred.
If the cause of the error cannot be identified, then
theerrorentrywillsimplystate
Failed
.Themost
common causes for fai lure are:
Missing texture maps for materials that are
assigned to objects in the scene. This shows
up as
Failed. Missing External File
.Oncethe
texture map is found or map paths are properly
set, this error will not occur.
Missing UVW coordinates for objects that
have texture mapped materials assigned to
them. This is repor ted as
Failed. Missing Map
Coordinates on Object
and can be alleviated by
making sure new objects are created with the
GenerateMappingCoordsswitchturnedon
and by assigning a UVW Map modifier to the
object that is not displaying its texture mapping.