8

200 Chapter 17: Rendering
1.
In the Job Name field, either accept the default
name (the name of the scene), or specify a new
one.
2. Click the Connect button to connect the
software to the Manager. After a moment, your
TCP/IP address appears in the field over the
window, and the Server appears in the window.
3. Click the server in the window so that its icon
displays a green circle with an arrow through it.
4. Click the Submit button.
Note: Each job should have a unique output
file name and/or path to avoid overwriting
output files. If you get an alert dialog that says,
"Another job is using the same output name,"
you can click the No button, click Cancel to
exittheNetworkJobAssignmentdialog,and
then change the output name and/or path.
Otherwise, you can click the Yes button and let
thejoboverwritetheframesfromtheotherjob
in the queue.
5. The Job Assignment dialog goes away , and the
rendering begins. The Manager reports: “Job
(job name) submitted. The Server reports
thatithasreceivedthejob,andthenbegins
reporting each frame it’s completed.
6. At this point, you can open the next scene to be
rendered, and then repeat the steps, beginning
with step 4 in the previous procedure.
Once you ’ve submitted the jobs you want rendered,
you can exit 3ds Max (do not shut down the
BackburnerManagerorServer),oryoucanbegin
working on a new scene, or editing an old scene.
Keep in mind, however, that your processor is
spending most of its time working on rendering,
so your computer will slower than usual.
If you need to monitor the batch render processes,
you can use the Backburner m
onitor for that
purpose.
Networ k Files
When Backburner Manager begins a job, a
series of files are created in the
\network\jobs
folder of y our Backburner folder . Among other
things, this means that you can shut down your
computer completely (either on purpose or by
accidental power failure), and when you next
start Backburner Manager and Server, they’ll pick
up where they left off and continue with your
rendering queue.
Note: Theexceptiontotheaboveruleiswhen
renderingmultiframefileformats,suchasAVI
and MOV. D ue to limitations in these file formats,
if you stop in the middle of rendering one of these
files, when you b egin rendering again, the entire
file will have to b e rendered from the beg inning.
B atch R ender ing - B atch R ender
Dia log
Rendering menu > Batch Render
The Batch Render tool offers you an efficient, visual
approach to setting up a sequence of different tasks
or scene states to render automatically. From the
Batch Render dialog, you control the following:
•Imageresolution,pixelaspectratioortime
sequence if it differs from the default rendering
settings found on the
Render Scene dialog
(page 3–2)
.
Whether to render a specific camera view or the
active viewport.
The output path w here rendered images get
stored.
•Which
scene state (page 3–519)
is r estored
prior to rendering.
•Which
rendering preset (page 3–23)
is used per
rendered view.
Whether all the batch rendering tasks should
be sent to Backburner for
network rendering