8

8 Chapter 17: Rendering
UV Coordinates—
Displays t he range of UV
mapping coordinates.
Normal—Displays the orientation of normal
vectors.
Non-Cl amped Color—Displays the "real" color
value delivered to the renderer in RGB order. The
renderer uses a floating-point range of 0.0 to 1.0 to
represent the range of each color channel. Thus,
1.0 is 100%, or 65535 (real color values can be
greater than 1, but are clamped by the renderer to
1).
CoverageDisplays the coverage of the surface
fragment from which other G-Buffer values
(Z Depth, Normal, and so on) are obtained.
Z-Coverage values range from 0 to 255.
Node R ender I D—Displays an objec t’s G-Buffer
Object channel.
Co lorDisplays the color returned by the m aterial
shader for the fragment.
Trans parencyDisplays transparency returned by
the material shader for the fragment.
Velocity—Displays the velocit y vector of the
fragment relative to the screen.
Sub-Pixel Weight—Displays the sub-pixel weight of
a fragment. The channel contains the f ractions of
the total pixel color contributed by the fragment.
The sum of all the fragments gives the final pixel
color. The weight for a given f rag ment takes into
account the cov erage of the fragment and the
transparency of any fragments that are in front of
agivenfragment.
Sub-Pixel Mask Displays the sub-pixel alpha
mask. This channel provides a mask of 16
bits (4x4) per pixel, used in antialiased a lpha
compositing.
Render Output File Dialog
Rendering menu > Render > Render dialog > Common
panel > Common Parameters rollout > Render Output
group > Click Files. > Render Output File
TheRenderOutputFiledialogletsyouassigna
nametothefilethattherenderingwilloutput.
You can also determine the type of file to render.
Depending on your choice of file t ype, you can
also set up options such as compression, and color
depth and quality.
See also
Image File Formats (page 3–657)
Procedures
To name the render output file:
1.
Choose Rendering > Render, and then in
theRenderOutputgroupoftheCommon
Parameters rollout, click Files.
TheRenderOutputFiledialogisdisplayed.
2. IntheFileNamefield,enterthenameforthe
file to be rendered.
3. NavigatetheSaveInfieldtochoosethe
directory where you want the rendered file to
be saved.
4. Choosethetypeoffileyouwanttorenderfrom
theSaveAsTypedrop-downlist.
5. ClickSavetoclosetheRenderOutputFile
dialog.
A dialog is displayed that lets you set the
options for the file format you chose. Adjust
thesesettings(orleavethemattheirdefaults),
and then click OK.
6. On the Render Scene dialog, click Render to
render and save the file.
Note: If a file of the same name already exists,
youwillbeaskedifyouwanttooverwrite
it. Enable the check box if you want to