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180 Chapter 17: Rendering
PROBLEM: Backburner not found
message when clicking R ender button:
Can n ot ne t wor k ren der. Backbu rner not found
or not install ed.
This error dialog appears because the path to
Backburner is either not set properly in the Path
environment variable or Backburner is missing
altogether.
SUGGESTION
Verify that the Path variable is set properly and
make sure you’ve installed the latest version of
Backburner.
PR OB LEM : Click i ng R ender button
results in Back burner plugin error:
Error creati ng 3ds Max plugin insta nce for
Backburner.
The path to 3ds Max is not set in the PlugPath
section of the
\backburner\network\nrapi.conf
file.
SUGGESTION
Ve r i f y t h e p re s e n c e o f t h e
\backburner\network\
nrapi.conf
file and check the PlugPath. It should
be in the form of:
PlugPath=C:/Program Files/Autodesk/Backburner/
PROBLEM: The manager and ser ver
win dows dis pla y st r a nge, gar b led text:
Your er ror message includes @#$$#@.
This er ror occurs if the
nrres.dat
file is missing or
damaged. This files is found in:
PlugPath=C:/Program Files/Autodesk/Backburner/
SUGGESTION
Copy the
nrres.dat
file from another system
that is not exhibiting the problem, or r einstall
Backburner.
System S etup
S etti ng Up for N etwork R ender ing
Whenever different group s need to cooperate on
a project, accurate communication and common
procedures are essential. A rendering farm is such
aproject.
Network setup can be difficult to configure, but
you only need to do it once. Take your time to
gettherightsetup.Readeachtopicinorderand
complete the steps described.
These instructions are for creating a new network
dedicated specifically to network rendering. If you
are configuring network rendering for an existing
network or for a network that will be used for
other purposes, these instruc tions are intended as
a reference example only.
See also
Setting Up Rendering Software (page 3–180)
Setting Up Directories (page 3–181)
Software Setup
S etti ng Up R ender ing S of twar e
When you’ve configured the computers on your
rendering network for TCP/IP, you’re ready to
load the software.
For each system you plan to use for network
rendering, you need to install the 3ds Max Core.
After you’ve insta lled 3ds Max on all the systems,
at least one of them needs to be authorized.
This is the copy of the s oftware that you will run