8
Rendered Frame Window 7
Available if the rendered f r ame window is invoked
using View File in the File menu.
Pixel Data
When you right-click the rendered frame window,
the color swatch is updated, and information about
the rendering and the pixel beneath the mouse is
displayed.
If you hold the right mouse button down while
dragging, the information changes with each new
pixel the mouse crosses.
The display includes the following information:
Image group
Width—The width of the image in pixels.
Aspect—The pixel aspect ratio.
Height—Theheightoftheimageinpixels.
Gamma—Thegammavaluecarriedinthebitmap
file.
Ty pe —Thetypeofimage,basedoncolordepth.
Forexample,64bits(RGBA)or32Bitsper
Channel Floating-Point (RGBA).
Pixel group
Pixel information includes the pixel location in the
bitmap, in parentheses following the Pixel group
heading. The counting starts at 0. For example, in
the above illustration, the pixel in question is the
308th f rom the left edge and the 141st from the top
edge. Also shown in this group are channel values
forred,green,blue,alpha,andmonochrome,both
as 16-bit integers (0 to 65535) and as floating-point
values between 0.0 and 1.0.
Note: With high-dynamic-range images, the
floating-point va lues can be greater than 1.0 or less
than 0.0.
Red—The red component value (0 to 65535) and
the floating-point value.
Green—The green component value (0 to 65535)
and the floating-point value.
Blue—The blue component value (0 to 65535) and
the floating-point value.
Alpha—The a lpha comp onent value (0 to 65535)
and the floating-point value.
Mono—The monochrome values of the pixel, using
thesameformulausedbymonochromematerial
mapchannelssuchasbumpandopacitymaps.
Extra Pixel Data (G-Buffer D ata) group
If the rendering is in a format, such as an
RPF
file (page 3–681)
or
RLA file (page 3–680)
,that
contains additional channels, the informational
pop-upshowsthisdataintheExtraPixelData
group. The g roup includes al l the possible
channels. If a channel was not saved, its value is
displayed as "N/A," for "not applicable."
ZDepth—Displays Z-Buffer information in
repeating gradients from white to black. The
gradients indicate relative depth of the object in
the scene.
Material ID—D isplays the Effects Channel used by
a material assig ned to an objects in the scene. The
Effects Channel is a material property set in the
Material Editor.
Object ID—Displays the G-Buffer Object Channel
ID assigned to objects using the
Object Properties
dialog (page 1–111)
.