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Introduction to Network Rendering 169
the opposite direction from the mouse and
camera.)
Holddownthemiddlebuttonandmovethe
mouse up and down to zoom in and out.
Holddowntherightbuttonandmovethe
mousetorotatethecameraaroundthe
panorama.
With t he rig ht button, you must dr ag the mouse
toseeanymovement,andtheviewofthe
panorama moves in the same direction as the
mouse.
To export a rendered panorama:
1.
Open a rendered panorama in the Panorama
Exporter Viewer.
2. Click File > Export.
Choose Cylinder, Sphere, or QuickTimeVR to
set the format for your exported file.
A dialog opens, prompting you to enter the name,
location, and type of file.
Networ k R ender ing
Int roduction to Net wor k
Rendering
Network rendering is a means of mass-processing
multiple rendering tasks or jobs. In order
to facilitate network rendering, A utodesk
BackburnerTM is installed with 3ds Max.
The Backburner software is responsible for
coordinating how job assignments are processed.
Initsmostefficientform,networkrenderinguses
multiple computers, connected over a network, to
perform rendering tasks; ty pically the rendering of
animations with hundreds or thousands of frames.
Even a small network of three or four PCs can
save substantia l rendering time and help you meet
deadlines.
However, network rendering can be equally useful
if you have only a single PC and need to render a
number of images. You can assign the jobs that
need to be rendered and Backburner c an manage
the rendering of each job while you re away from
the computer. Commonly, jobs are assigned
submitted just before y ou leave the office. when
you arrive the next morning, all your rendering are
waiting for you to review.
Network rendering is designed to render whatever
issetupinyourscene;thatis,itwillrenderthe
viewport, part of a view por t, camera view, and so
on as saved in the scene file. Backburner can also
be passed batch rendering tasks from the
Batch
Render tool (page 3–200)
. Tasks can be queued
up from any number of cameras in a scene. Each
task can be told to au tomatically load a save scene
state or u se a par ticular rendering preset. Network
renderingisonlyavailablewhenyouusethe
Default Scanline Renderer.
The requirements and procedures presented here
assume you are the administrator of a closed
network set up exclusive ly for network rendering.
In practice, you can use the network for file
sharing and other pur poses, but if conflicts arise,
you might need to cancel those uses. The easiest
networktosetup,operate,andmaintainisone
dedicated to rendering.
Note: For specific information about setting
up network rendering on a single system, refer
to
Basic Procedure 1: Single-System Network
Rendering (p age 3–171)
.
If you’re a system administrator for a more
complex network, you can use the information in
this file as a guideline. The basic approach is the
same for any network.