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160 Chapter 17: Rendering
R end er to Tex t ur e: Ad d Text ur e
Elements Dialog
Rendering menu > Render To Texture > Render to Texture
dialog > Selected Object Settings rollout > Click Add to
add a texture element > Add Texture Elements dia log
This dialog lets you choose which elements will
be part of a baked material. Each element is an
individual bitmap. When you display a baked
textureinshadedviewports,someelementsmight
not display. If you have the
Direct3D display driver
(page 3–888)
,youcanusea
DirectX viewport
shader (page 2–1308)
to enhance baked texture
display.
Inter face
Available Elements—Lists the elements available
for rendering. S ee
Baked Texture E lements
(page 3–142)
for a description of the available
elements. Click an element to s elect it. Us e
CTRL+click to select (or deselect) additional
elements individually. Use SH IFT+click to select
a group of contiguous elements.
You can also double-click a sing le element name to
addittothelistandclosethedialog.
Add Elements —Click to add these elements to the
list in the
Objects To Bake rollout (page 3–153)
of
the Render To Texture dialog.
R ender to Tex tur e: Pr oj ection
Options Dialog
Rendering menu > Render To Texture > Render to Text ure
dialog > Objec ts To Bake rollout > Projection Mapping
group > Click Options. > Projection Options dialog
This dialog displays options for normal bump
projection.
Interfa ce
Objects and Sources group
Thetextfielddisplaysthenameoftheprojection’s
source object. If more than one object is selected, it
displaysthesourceoptionchosenintheRenderTo
Texturedialog:asingleobjectnameforIndividual,
or “All Selected” (the default), or “All Prepared.”
Synch A ll—Click to set all Render-To-Texture
sourcestousetheactivesourceobjectandthe