8
158 Chapter 17: Rendering
Inter face
Baked Material Se ttin g s group
Output Into S our ce—When on, replaces any target
map slot in the object’s existing material. Care
should be used with this option as it allows for
un-undo able material replacement.
Note: If a selected object to be rendered has a
multi/sub-object material assigned to it, the
workflow will not change and the results will
be as follows: output into source will put the
resulting map in all sub-material slots that match,
instancing al l identical maps, if a sub-material
doesn’t have the selected output type it w ill be
ignored; duplicate in baked will duplicate the
entire M ulti/Sub-Object Material into the baked
material and perform the above output; create new
baked will create a new single standard m aterial.
Save Source (Create Shell)—Makes a new Shell
material and assigns it to the object. When this
option is turned on, you can then choose to either
DuplicateSourceToBaked,ortoCreateNew
Baked.
Duplicate Source To B ak ed—Makes a copy of the
existing material as the Baked material.
Cr e at e N e w Ba ked —Puts a new material in the
Baked Material slot. The type of the new material is
set by the drop-down list below and subsequently
determining the available Target Map Slots in the
Output rollout.
Shader list—Allows you to specify a shader to be
used for the newly baked texture.
Update Ba k ed M aterials—Builds a Shell material
for al l selected objects, and populates the baked
material according to the current Render To
Texture settings.
Cle ar She l l Mat e rials—Removes the
Shell material
(page 2–1409)
appliedtothetexture-bakedobject,
and replaces it with either the original material or
the texture-baked material.
TheradiobuttonsbelowClearShellMaterialsgive
yo u a choice of which material in the Shell material
to retain:
•
Keep Source Materials—When chosen, the
original material replaces the Shell material.
•
K eep Ba ked Ma terials—When chosen, the baked
material replace the Shell material.
Note: If you have already rendered a baked texture
and decide you want to render with a different
shader from the list, you must first click Clear Shell
Mater ia ls and then re-render.
Render to Files Only—When turned on, the baked
texturefilesarerenderedtothefolderyou’ve
specified in the Output Path field of the
General
Settings rollout (page 3–152)
.Default=off
R ender to Tex tu re: Automat ic
Mapping Rollout
Rendering menu > Render To Texture > Render to Text ure
dialog > Automatic Mapping rollout
These are options specify how Render To Texture
should behave when it automatically flattens UVs
or chooses the map size of a baked texture.
See also
Render to Texture (page 3–139)
Render To Texture Dialog (page 3–151)