8
156 Chapter 17: Rendering
Inter face
Example: Se lec ted Element Unique S ettings rollout for a
lighting map
Outpu t L is t—Showsmapsnames,elementnames,
map sizes and desig nated map slots.
•
File Name column—Lists the name of the map
that w ill be generated.
•
Element Na me column—Shows the element
corresponding to the map.
•
Size column—Displays the map size.
•
Target Map Slot column—Shows which map
slot will be occupied by the baked texture in
the m aterial.
The output list can display entries in black, gray
and blank. If a group of objects is selected that
has already has output assignments, maps that are
shared by all will appear black, maps not shared by
allwillappeargray.Ifresolutionsortargettypes
are shared t hey will appear black, if not they wi ll
be blank.
Add—Click to display an
Add Texture Elements
dialog (page 3–160)
to choose one or more
element types to add to the list.
See
Baked Texture Elements (page 3–142)
for a
description of the different element choices.
Delete—Click to remove the currently highlighted
element from the list.
Selec ted Elem ent Common Settings group
Enable—When on, renders this element. When off,
disables rendering of this element. Default=on.
Name—Enter the element component of the file
name. Default=the name of the element type.
File Name and Type—Enter the file name of the
rendered texture. Default=the object name
followed by the element name, and
TGA format
(page 3–683)
.
ThisfieldisdisabledifAllSelectedorAllPrepared
is turned on in the
Objects To B ake rollout (page
3–153)
.
—Click this button to display a file dialog you
usetochooseaname,directory,andfileformat
for the rendered texture.
Note: TheFileNameandTypesettingspecifiesthe
path and filename only for the selected element. To
set a folder where all baked textures will be stored,
set the path in the Output group on the
General
Settings rollout (page 3–152)
.
Target Map Slot—Display all Map Types available
to the materials assigned to the objects selected
minus the ones already slated for output in the
current Render To Texture session.
If more than one object is selected the al l map
types common to all the selected objects will b e
listed. If you choose to
Create New Baked (page
3–157)
, then the slots for the new baked material
type wil l be displayed.