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Render to Texture: Output Rollout 155
Multiplier to 2.0 in the Projection modifier, each
sub-objectrenderingisnow32x32pixels.
Mapping Coordinates group
Object—These controls are for basing the rendered
texture on the object level of the source object.
Use E xi sting Channel—When chosen,
unwrapping uses an existing map channel.
Channel—When Use E xisti ng Channel is
active, lets you choose the channel to use for
unwrapping.
Use Automatic Unwra p—(The default.) When
chosen, uses automatic unwrapping, and
applies an
“Automatic Flatten UVs” (U n wrap
UVW) modifier (page 1–867)
to the objects
whose texture is being rendered.
Sub-Objects—These controls are for basing the
rendered texture on a sub-object selection of the
source object.
Note: This capability was not available in releases
prior to 3ds Max 7.
Use E xi sting Channel—When chosen,
unwrapping uses an existing map channel.
Channel—When Use E xisti ng Channel is
active, lets you choose the channel to use for
unwrapping.
Use Automatic Unwra p—(The default.) When
chosen, uses automatic unwrapping, and
applies an
“Automatic Flatten UVs” (U n wrap
UVW) modifier (page 1–867)
to the objects
whose texture is being rendered.
Clear UnwrappersClears the unwrap modifiers
from the stack.
The radio buttons at the bottom of the rollout let
you choose which objects to bake. See
Render To
Texture Dialog (page 3–151)
for procedures.
Individual Allows you to select each object and
choose a set of output maps and targets for it. The
list w i ll display al l selec ted objects.
All Selected—(The default.) Displays all the
selected objects.
All Prepared—Thelistwilldisplayallvisibleand
unfrozen objects in the scene, selected or not,
which have unwrapped mapping on them.
R ender to Tex tur e: Output Rol lout
Rendering menu > Render To Texture > Render to Text ure
dialog > Ou tput rollout.
Depending on which element you have selected
in the
Objects To Bake rollout (page 3–153)
,this
rollout might be displayed. It lets yo u disable
the saving of certain scene components for that
part icular element’s map.
See also
Render to Texture (page 3–139)
Render to Texture Dialog (page 3–151)
Render to Texture: General Settings Rollout (page
3–152)
Render to Texture: Objects To Bake Rollout (p age
3–153)
Render to Texture: Baked Material Rollout (p age
3–157)
Render to Texture: Automatic Mapping Rollout
(page 3–158)