8

4 Chapter 17: Rendering
Tip:
Once you have rendered the animation
this way, you can render it again without using t he
dialog by clicking Quick Render.
Inter face
Production—Choose to use the active
production renderer. (T his is the default.)
ActiveShade—Choose to use
ActiveShade (page
3–17)
.
R end er Pres et s dr op -down li s t—Lets you choose
from among a set of preset rendering parameters,
or load or save rendering parameter settings. See
Preset Rendering Options (page 3–23)
.
ViewportChooses the viewpor t to render. By
default, this is the active viewport. You can use
this drop-down list to choose a different one. Only
currently displayed viewpor ts are available in t he
list.
Lock View—When on, locks the view to the
one shown in the Viewport list. This enables you to
adjust the scene in other viewports (which become
active as you use them), and then click Render to
render the viewport you originally chose. When
off, Render a lways renders the active v iewpor t.
Render—Renders the scene.
WhenActiveShadeischosen,thenameofthis
button changes to ActiveShade, and clicking it
opens a floating
ActiveShade window (page 3–17)
.
If the scene you’re rendering contains bitmaps that
cannot be located, a
Missing External Files dialog
(page 3–504)
appears. This dialog lets you browse
for the missing maps, or cont inue to render the
scene without loading them.
Rendering Progress dialog
When you click Render, a rendering progress
dialog shows the parameters being used, and a
progress bar. The rendering dialog has a P a use
button to the lef t of the Cancel button. When
you click Pause, the rendering pauses, and the