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Baked Texture Elements 143
•Refractions
The mental ray renderer renders only these
elements of a Composite or Blend material
correctly:
•Lighting
•Shadows
•Normals
Component Opti ons (Uni que S ettings )
Many element maps let you choose to include or
not include components of the rendered scene.
When your ele m ent to render is highlighted in the
list, t hese options appear on t he Selected Element
Unique Settings group.
See also
Render to Texture (page 3–139)
Render to Texture Dialog (page 3–151)
Complete Map
A complete map saves most surface properties of
the rendered object; specifically:
•Lighting
•Diffusecolor
Specular color
•Reflections
•Shadows
•Ambientcolor
•Self-illuminationcolor
•Refractions
Component Options (Selected Elements Unique
Settings)
For a complete map, you can choose not to render
shadows.
Specular Map
A specular map saves only the specular color of
the object.
Component Options (Selec ted Elements Unique
Settings)
For a specular map, you can choose not to render
lighting or shadows.
Diffuse Map
A diffuse map saves only the diff u se color of the
object.
Component Options (Selec ted Elements Unique
Settings)
Foradiffusemap,youcanchoosenottorender
lighting or shadows.
Shadows Map
A shadows map saves only the shadows cast onto
the object.
Component Options (Selec ted Elements Unique
Settings)
There are no unique settings for a shadows map.
Lighting Map
A lighting map saves only the lig hting cast onto
the object.
Component Options (Selec ted Elements Unique
Settings)
For a lighting map, you can choose not to render
shadows, direct light, or indirect light.
Nor mals Map
A normals map saves a color gradient that indicates
the direction of normals on the surface of the
object. With a normals map, Direct3D rendering
canmakesimplegeometryappearmorecomplex.