8

Render to Texture 141
The n ew textures are “flat”: In other words,
they are organized according to groups of
object faces.
In the modifier stack, a new modifier is applied
to the object. It is called Automatic Flatten
UVs. It is simply an
Unwrap UVW modifier
(page 1–867)
,automaticallyapplied.
This modifier manages the mapping of the
flattened texture to faces of the object, and lets
youadjustthatmappingifnecessary.
Flattened texture-mapping coordinates for the banana
•A
Shell material (page 2–1409)
is applied to the
object. Thismaterialisacontainerforboth
theobjectsoriginalmaterial(youdontlose
those maps and sett ings), and the newly created
baked m aterial, with its new textures.
The Shell material lets you access both materials
and adjust their sett ings, if necessary. It also
lets you choose which material to view, the
original material or the texture-baked material,
in shaded view ports or in renderings.
New shell material contains the banana’s original
material (below left) and the baked texture (below right).
Rendered light map applied to the banana
With the light map, banana appears lit even when lights
are t urned off.
That is texture baking in a nutshell.
For best results, Logarithm ic exposure control is
recommended for Render To Texture.