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Z Element Parameters Rollout 139
ZElementParametersRollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > Render Elements
rollout > Add button > Render Elements dialog > Add Z
Depth element to the e lements list (or sele ct a n existing Z
Depth element in the list).
Rendering menu > Render > Render Scene dialog >
Render Elements panel > Render Elements rollout > Add
button > R ender Elements dialog > Add Z Depth element
to the elements list (or select an existing Z Depth element
in the list).
The Z-depth element is a grayscale representation
of the Z depth, or depth within the view, of objects
w ithin the scene. The nearest objects appear
in white, and the depth of the scene in black.
Intermediate objects are in gray. The darker the
gr ay, the deeper the object is, within the view.
This rollout lets you adjust what portion of the
sceneisshownintheZ-depthrendering. By
default, the rendering includes objects at the front
of the view (Z Min=0.0), and extends for 100
3ds Max units into the scene (Z Max=100.0). If
your scene is deeper than 100 units, you need to
increase the value of Z.
Inter face
ZMin—The minimum distance to include in the
Z-depth rendering. This is a value in 3ds Max
units. D efault=0.0 (cannot be less than zero).
ZMax—The maximum distance to include in the
Z-depth rendering. This is a value in 3ds Max
units. Default=300.0.
Diffuse Texture Element Rollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > Render Elements
rollout > Add button > Render Elements dialog > Add
Diffuse element to the elements list (or selec t an existing
Diffuse element in the list).
Rendering menu > Render > Render Scene dialog >
Render Elements panel > Render Elements rollout > Add
button > Render Elements dialog > Add Diffuse element
to the ele m e nts list (or select an existing Diffuse element
in the list).
The D iffuse render element displays the diffuse
color component of objects in the scene.
Interfa ce
Lighting— When on, the diffuse render element
displays the color of objects
after
lighting has been
applied.
When Lighting is turned off, the element displays
the diffuse color of objects before the lig hting gets
applied. For textured objects, this will look like
a 3D projection of the texture. However, objects
with a single color will look “flat”.
Rendering to Textures
Make sure the default scanline renderer or the mental
ray renderer is the active renderer. > Select one or m ore
objects. > Rendering menu > Render To Texture
Rendering to texture, or "texture baking,” allows
you to create texture maps based on an object’s
appearance in the rendered scene. The textures are
then “baked” i nto t he objec t : that is, they b e come
part of the object via mapping, and can be used to
display the textured object rapidly on Direct3D