8

Render Scene Dialog 3
multiple frames, and specify transforms,
lighting, and changes of view.
Pr oduction a nd Activ eSha de R ender ers
In 3ds Max, there are two different types of
renderings. One, called “Product ion rendering, is
active by default, and is typically the one you use
for finished renderings. Production renderings
can use any of the three aforementioned renderers.
The second type of rendering is cal led
ActiveShade
(page 3–17)
. An ActiveShade rendering uses
the default scanline renderer to create a preview
rendering that can help you see the effects of
changing lighting or materials; the rendering
interactively updates as you change your scene.
ActiveShade renderings are, in general, less precise
than production renderings.
Another advantage of production renderings is
that you can use different renderers, such as the
mental ray or VUE file renderer.
TochoosebetweenproductionorActiveShade
renderings, use the radio buttons descr ibed in the
“Interface section below. To change the renderer
assigned to production rendering, use the
Assign
Renderer rollout (page 3–34)
.
See also
Render Scene (page 3–11)
Pr ocedur es
To r ender a still image:
1.
Activate the viewport to render.
2. Click Render Scene.
The Render Scene dialog appears, with the
Common panel active.
3. Make sure Single is turned on in the Time
Output group of the Common Parameters
rollout.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. Click Render.
By default, the rendering appears i n a
rendered
frame window (p age 3–5)
.
Tip: To render a view without using the
dialog, click
Quick Render (page 3–16)
.
To render an animation:
1.
Activate the viewport to render.
2. Click Render Scene.
The Render Scene dia l og appears, with the
Common panel act ive.
3. Open the
Common Parameters rollout (page
3–27)
.IntheTimeOutputgroup,choosea
time range.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. In the Render Output group, click Files.
6. On the
Render Output File dialog (page 3–8)
,
specify a location, name, and a type for the
animation file, and then click Save.
Typically, a dialog appears that lets y o u
configure options for the chosen file fo rmat.
Change settings or accept the defaults, and then
click OK to continue.
TheSaveFilecheckboxturnson.
7. Click the Render button at the bottom of the
dialog.
Note: If you set a time range and do not specify
afiletosaveto,theanimationisrenderedonly
tothewindow.Thiscanbeatime-consuming
mistake, so an alert warns you about it.