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126 Chapter 17: Rendering
Size—
Sets the maximum number of triangles in
a voxel. If a voxel would con tain more triangles,
and the Depth setting permits it, then the voxel is
subdivided into a subgrid. Default=128.
Depth—Sets the number of recursion levels.
If a voxel grid contains too much detail, it is
subdivided into a subgrid, which adds one level
of recursion. Default=2.
Resolution—Sets the number of grid voxels in the
X, Y, and Z dimensions. If the value is zero (the
default), the mental ray renderer automatically sets
a value. Default=0 (automatic).
V UE File Render er
Rendering menu > Render > Render Scene dialog >
ChooseVUEFileRendererastheactiveproduction
renderer. > Renderer panel > VUE File Renderer rollout
The VUE File Renderer creates VUE (
.v ue
)files.
VUE files (page 3–1125)
useaneditableASCII
format.
Procedure
To create a
.vue
file:
1.
Use the Render Scene dialog’s Current Renderer
rollout to assign the VUE File Renderer as the
Production renderer.
You can’t assign the VUE File Renderer to be
the ActiveShade renderer.
2. Activateacameraviewport.
Note: You must render from a camera viewport
in order to include the coordinates for the
camera itself.
3. UsetheVUEFileRenderer’srollouttospecifya
file name.
4. Render the scene.
The VUE file is written to disk. The
rendered
frame window (page 3–5)
is displayed, but it
doesn’t display an image.
Interfa ce
Browse (“... ”)—Click to display a file selector dialog
and choose a name for the VUE file to create
File name—The text field displays the name of the
file.
R ender ing El ements
Separately
R ender E lements Pa nel a nd
Rollout
Main toolbar > Render Scene button > Render Scene
dialog > Render Elements panel > Render Elements
rollout
Rendering menu > Render > Render Scene dialog >
Render Elements panel > Render Elements rollout
Renderingtoelementsletsyouseparatevarious
information in the rendering into individual image
files. This can be useful when you work with
some image-processing or special-effects software.
You c an later do compositing with the element
renderings.
Thesearetheelementsyoucanchoosetorender
separately:
• Alpha: Agrayscalerepresentationofthe
alpha channel, or transparency, of the scene.
Transparent pixels appear in white (value=255)