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120 Chapter 17: Rendering
Dia gnostics R ollout (mental r ay
Renderer)
Rendering menu > Render > Render Scene dialog >
Processing panel > Diagnostics rollout
Main toolbar > Render Scene > Render Scene dialog >
Processing panel > Diagnostics rollout
Note: The Processing panel appears o nly when the
mental ray renderer is the currently active renderer.
ThetoolsontheDiagnosticsrolloutcanhelp
you understand why the mental ray renderer is
behaving in a certain way. The Sampling Rate
tool, in part icular, can help explain the renderer’s
perfor mance.
Each of these tools generates a rendering that
is not a photorealistic view, but a schematic
representation of the functionality you hav e
chosen to analyze.
Inter face
EnableWhen on, the renderer renders t he
graphic representation for the tool you have
chosen.
Sampling R ate—When chosen, renders an image
that shows where samples were collected during
rendering; see
Sampling (mental ray Renderer)
(page 3–1099)
. This can help you adjust the
cont rast and other sampling parameters.
Coordi nate S pace—Renders an image that shows
thecoordinatespaceofobjects,theworld,or
camera.
Object—Shows local coordinates (UVW). Each
object has its own coordinate space.
Worl d Shows world coordinates (XYZ). The
same coordinate system applies to all objects.
Cam eraShows camera coordinates, which
appear as a rectangular grid superimposed on
the view.
Size—Sets the size of the grid. Default=1.0.
Tip: To avoid busy moi patterns in the grid,
increase the value of Size.
Photon—Renders the effect of a photon map in the
screen. This requires that a photon map b e present
(to render caustics or global illumination). If no
photon map is present, the Photon rendering looks
just like the nondiagnostic rendering of the scene:
the mental ray renderer first renders the shaded
scene, then replaces it with the pseudocolor image.
Density Renders the photon map as it is
projected into the scene. High density is
displayedinred,andlowervaluesrenderin
increasingly cooler colors.
Irradiance—Similar to the Density rendering,
but shades the photons based on their
irradiance. The maximum irr adiance is
rendered in red, and lower values render in
increasingly cooler colors.
BSP—Renders a visualization of the parameters
usedbythetreeinthe
BSP ray-trace acceleration
method (page 3–125)
. If a message from the
renderer reports excessively large depth or size
values, or if rendering se ems unusually slow, this
can help you locate the problem.
Depth—Shows the depth of the tree, with top
faces in bright red, and increasingly deep faces
in increasingly cool colors.
Size—Shows the size of leaves in the tree, with
differently sized leaves indicated by different
colors.