8
Translator Options Rollout (mental ray Renderer) 119
(“merged”) rendering. See the “Procedures”
section, above, for more information.
Note: You cannot render to p asses when you
render
to texture (p age 3–139)
.
Note: The render p ass system has changed as
of 3ds Max 7.5. Render pass fi les created w ith
3ds Max 6 or 7 are not compatible with 3ds Max
7.5 or 8.
Save—When on, saves the image currently b eing
rendered (pr ior to merging) inside the specified
PAS S file.
•
Browse (“ ...” )—Click to display a file selector
dialog , which lets you specify a name for the
.
pass
file and the folder where it is saved.
•
File name—When you have specified a .
pass
file,
thenamefielddisplaysitsnameandpath.
If you are rendering a time segment (that is,
an animation), the PASS files are created with
sequence numbers appended to the main file name
(for example,
test0000.pass, test0001.pass,
and so
on).
Merge—When on, the PASS files specified in the
list will be merged into the final rendering.
•
List of PASS files—ListsthePASSfilesthatwill
be merged into the final rendering (possibly
including the pass that is currently being
rendered and saved).
•
Add—ClicktoaddaPASSfiletothelist.
If you choose a PASS file with a sequence
number appended to its name, 3ds Max asks if
you want to use the individual file or the entire
sequence.
•
Delete—Click to delete the highlighted PASS
file from the list.
Merge Shader—Lets you choose the shader used
tomergethePASSfiles. Clickingtheshader
button displays a Material/Map Browser so you
can choose the shader (when a shader is chosen,
itsnameappearsonthebutton).Whenthetoggle
ison,thisshaderisusedformerging.
Impor tant: No merge shaders are provided with
3dsMax. Thisoptionisprovidedforuserswhoplan
to write a custom merge shader appropriate to their
particular compositing project.
Render Elements group
This toggle is for w hen you are
rendering separate
elements (page 3–126)
.
Render Final Image—When on, renders a final,
“beauty” pas s in addition to the separate elements.
When off, renders only the elements. Default=off.
Mapping group
Sk ip Maps and Tex tures—When on, rendering
ignores maps and textures, including projection
maps, and uses only surface colors (diffuse,
specular, and so on). Default=off.
Turnin g off m aps can be usef u l, a nd save time ,
when you are adjusting global i llumination.
Configuration Settin gs group
These buttons let you save or restore a set of
settings for t he mental ray t ranslator. These are the
settings in
all
of the mental ray rendering rollouts.
Save as defaults—Click to save the current mental
ray translator settings as the new defaults. Saves
settings from all the mental r ay rollouts.
The sett ings are saved in a file cal led
maxtrans.ini,
in
the \3dsmax\plugcfg\
subdirectory.
Maxtrans.ini
is a text (ASCII) file.
Restore to defaults—Restores the set of defaults
you previously saved. If the file
maxtrans.ini
isn’t
present(forexample,ifyouhavenotusedthe
Configuration Settings > Save button before),
Restore restores the orig ina l default values (the
defaults that are documented in this reference),
and saves them in
maxtrans.ini.