8

Rendering "fills in" geometry with color, shadow, lighting
effects, and so on.
Rendering shades the scene’s geometry using the
lighting you ’ve set up, the materials youve applied,
and environment settings, such as background
and atmosphere. You use the
Render Scene dialog
(page 3–2)
to create renderings and save them to
files. Renderings are also displayed on the screen,
in a
rendered fr ame window (page 3–5)
.
Tip: When you render a very large image, you might
get a message that says “Error Creating Bitmap,
or that says you are out of RAM. If this happens,
turn on the Bitmap Pager. You turn on the Bitmap
Pager in
Rendering Preferences (page 3–863)
.The
Bitmap Pager prevents a rendering from hanging
because of overuse of memory. On the other hand ,
it slows down the rendering process.
Environments and R endering Effects
A variety of specia l effects, such as film g rain,
depth of field, and lens simulations, are a vailable
as rendering effects. Another set of effects, such as
fog, are provided as environment effects.
Environment settings (page 3–268)
let you choose
a background color or image, or choose an
ambient color value for when you render without
using radiosity. One category of environment
settings is the
exposure controls (page 3–289)
,
which adjust light levels for display on a monitor.
Rendering effects (page 3 –214)
provide a way for
youtoaddblurorfilmgraintoarendering,orto
adjust its color balance.
See also
Rendering Commands (page 3–11)
ActiveShade (page 3–17)
Preview Renderings (page 3–163)
Introduction to Network Rendering (page 3–169)
Introduction to Rendering Effects (p age 3–214)
Environment (page 3–267)
Rendering