8
1208 Index
object display culling 1–59
panorama exporter 3–166
polygon counter 1–1254, 3–645
randomize keys (Track View) 2–539
rescale world units 2–49 to 2–50
reset XForm (transform) 1–418
resource collector 3–513
select keys by time (Track View) 2–541
shape check 1–260
skin utilities 2–678
strokes 3–909
surface approximation 1–1247
Tra ck Vi ew 2 –53 8
utilities menu, Track V iew 2–511
utilities panel 3–821
UVW remove utility 2–1252
visual MAXScript 3–826
UV
coordinates 2–1249
loft surface 1–1202
sample UV tiling 2–1277
uv coordinate shader (mental ray) 2–1538
uv generator shader (mental ray) 2–1534
uv generator shader parameters rollout (mental
ray) 2–1535
uv generator shaders rollout (mental ray) 2–1537
UVW
coordinates 2–1249
coordinates (glossary) 3–1122
edit UVWs dialog menu bar 1–884
map modifier 1–905
mapping in Architectural Desktop objects 3–453
mapping in Revit objects 3–462
remove utility 2–1252
XForm modifier 1–916
UVW mapping add modifier 1–916
UVW mapping clear modifier 1–916
UVW mapping paste modifier 1 –916
V
v command-line option 3–720
-v command-line option 3–720
value display 2–571
VDA targa files (glossary) 3–683
vector
editable patch handle sub-object 1–965
handles and editable patch vertex sub-objects 1–959
introduction 1–146
vector hand les (glossary) 3–1123
vector projected curve 1–1172
vector field 3–1123
vector field space warp 2–1093, 3–1123
create method rollout 2–1094
lattice parameters rollout 2–1094
obstacle parameters rollout 2 –1094
velocity element parameters rollout 3–137
velocity interpolation 3–1124
verbosity (messages) 3–121
versioning 3–492
vertex 2–941
operations 2–1001
settings 2–963 to 2–964
vertex sub-object 2–1001
vertex alpha 1–920
vertex color 1–918
rendering 2–1503
vertex color map 2–1503
vertex display size 3–875
vertex illumination 1–920
vertex normals (scaling) 1–984
vertex to link assignment
initialization 2–974
vertex t ype 1–959
vertex weld modifier 1–917
vertex-link assignments 2–963 to 2–964
vertexpaint modifier 1–918
adjust color dialog 1–932
brush options 1–801
color palette 1–933
paintbox 1–924
palette 1–933
vertical (move key) 2–556
vertical motion
dynamics of 2–736
vertices
adding 1–292, 1–298
align 1–992
attach/detach 1–992
breaking 1–992
changing type 2–941
checking assignments 2–941
checking for alignment in loft objects 1–369
choosing type 2–941
creating 1–992
deleting 1–292, 1–992
inserti ng 1–290, 1–303
make planar 1–992
making rigid 2–941
manually assigning deformable blended 2–941
manually overriding assignments 2–941
painting 1–918
reassigning manually 2–941
removing deformable 2–941
selecting by color 1–633, 1–1026
slice 1–992
weld 1–992
working with 2–941