8

Index 1187
Schematic View 3–695
strokes 3–903, 3–908
viewpor ts 3–874
preferences (display) 2–78 6
premultiplied alpha (glossary) 3–683, 3–1091
preserve map channels dia log 1–1076
preserve mo difier 1–757
preset lights 2–1156
preset rendering options 3–23
preset views 1–24
presets 3–23, 3–443
brush 3–737
configure (Video Post) 3–323
rendering 323
preview
animated material previews 2–1294
make 2–1278
play 2–1278
renderings 3–163
save 2–1278
previewing
biped motion 2– 784
motion 2–935
Shockwave 3D files 3–633
W3D files 3–633
previous frame 3–766
previous key 3–766
previous link/next link 2–965, 2–998
prev ious transition
transition 2–902
primitives
creating with keyboard 1–164
extended 1–181
standard 1–165
print size wizard 3–24
priority of actions (particle flow) 2120
priority rollout 2–1087
prism 1–200
PRJ files 3–532, 3–996
problems 3 977
problems c aused by unit sett ings 3–986
procedural maps
dent 2–1477
glossary 3–1091
wood 2–1494
procedures 2–1118
process options rollout 3–121
processing panel
mental ray 3–85
processing parameters rollout (radiosity) 3–63
product support 3–974
production render 3–16
productiv ity 2–691
profile 2–992
profile view 2–965
program window 1–9
progressive morphing 1–729
project file format 3–532
project mapping projector 1–767
project workflow in 3ds Max 1–1
projected window 1–255
projection - preferences 3–874
projection holder modifier 1–768
projection modifier 1–760, 3–146
cage rollout 1–764
project mapping rollout 1–767
projection rollout 1–766
reference geometry rollout 1–763
selection check rollout 1–765
selection rollout 1–762
projection options dialog 3–160
projector light 2–118 5, 3–1092
projectors
project mapping 1–767
proje cts - managing 3–397
prompt line 3–746
prop bone 2–916, 3–1092
propagate materials to instances 2–1276
propagation 2–599
blocks 2–1276
instances 2–1276
materials 2–1276
styles 2–1276
properties
animation controllers 2–498
changing layer properties 3–716
controller (Track View) 2–537
dialog (Track View) 2–498
file menu 3–501
glow lens effects 3–381
highlight lens effects 3–387
of light 2–1130
particle system 2–130
viewpor ts 3–774
waveform controllers 2–498
properties (clips) 2–878
motion flow 2–897
props 2–756
using 2–756
protractor helper object 2–25
proximity test (particle flow) 2–214
ProxSensor (VRML97 helpers) 3–647
proxy object
XRef object 3–423
proxy object rollout
XRef object 3–423