8

1176 Index
mixer transition editor dialog 2–613, 2–615
MNM fi le 3–1067
MNM files 2–774, 2–912, 2–916, 2–1117
MNU files 3–839, 3–842, 3–848
mobile gaming
editing JSR-184 parameters 3–572
exporting J SR-184 files 3–570
MOC files 2–916, 2–922
modal (glossary) 3–1067
mode
motion flow 2–878, 2–894
modeless (glossary) 3–1067
modeling
objects 1–5, 1–833
modes 2–791, 2–835, 2–840
in place 2–785
mixer 2–629
rubber band 2 –734
talent figure 2–912
Tra ck Vi ew 2 50 1
modes menu
curve editor and dope sheet 2–501
modifier list 3–801
modifier sets menu 3–814
modifier stack 3–802
collapsing 1–489
editing 1–489
glossary 3–1067
modifier stack rollout 1–487
right-click menu 3–809
using 1–487
using at sub-object level 1–493
modifier-based space war ps 2–103
modifiers 1–479, 1–483, 1–536 to 1–537
affect region 1–538
and AutoCAD object transforms 3–448
and set key 2–277
and transforms 1–485
attribute holder 1–539
bend 1–541
bevel 1–542
bevel profile 1 –546
camera correction 2–123 7
camera map 1–498, 1–547
cap holes 1–550
cloth 1–560
conversion 1–860, 1–862 to 1–863
CrossSection 1–602
delete mesh 1–605
delete patch 1–606
delete spline 1–606
displace 1–608
displace mesh (world space) 1–499
displace NURBS (world space) 1–501
edit mesh 1–613
edit normals 1–613
edit p atch 1–617
edit poly modifier 1–619
edit spline 1–671
extrude 1–671
face extrude 1–673
FFD 1–674, 1–677, 1–680
fillet/chamfer 1–681
flex 1–683
free-form deformation 1–674, 1–677, 1–680
garment maker 1–587
glossary 3–1068
hair and fur 1–506
HSDS 1 –693, 1–698
instanced 1–495 to 1–496
lathe 1–699
lattice 1–701
linked XForm 1–703
list of 1–483
LS colors (world space) 1–531
LS mesh 1–704
make cont roller unique 2–528
MapScaler (object space) 1–705
MapScaler (world space) 1–532
material 1–706
materialbyelement 1–707
melt 1–709
mesh select 1–710
meshsmooth 1–714
mirror 1–720
morpher 1–721
multires 1–731
noise 1–735
normal 1–738
normalize spline 1–739
NSurf sel 1–740
object space 1–537
patch select 1–743
PatchDeform 1–533, 1–746
PathDeform 1–533, 1–748
point cache 1–536, 1–750
poly select 1–752
preserve 1–757
projection 1–760, 1–762 to 1–767
projection holder 1–768
push 1–769
relax 1769
renderable spline 1–771
ripple 1–773
select by channel 1–775
shell 1–775