8

1166 Index
input devices for motion c apture 2–632
inputs (particle flow) 3–1051
insert 2–992, 2–998
actions, events (particle v iew) 2–12 9
bulge angle 2–965, 2–992
cross section slice 2–965
ctrl pts 2–965
insert animation 2–685
insert character 2–686
insert tracks dialog 3–471
time (Track View) 2–546
tracks 3–471
vertices 1–290, 1–303
insert keys 2–535
inset polygons dialog 1–1075
inside 2–987
installing
3ds Max (for network rendering) 3–18 0
instance duplicate m aps utility 2–1555
instanced modifiers 1–496
instanced objects
AutoCAD 3–463
rendering prop erties 3–463 to 3–464
instances 1–456
glossary 3–1051
make unique 2–551, 2–554
of maps 2–1295
overview 1–456
prop agating materials 2–1276
prop agation 2–1276
shape instance operator (particle flow) 2–174
instances in motion mixer 3–1052
integration steps (particle flow) 2–135
intensity (light) 2–1130, 2–1133
intensity mapping 2–1380
intensity/color/attenuation par ameters 2–1190
intensity/color/distribution rollout 2–1197
interactive IK 2–462
interactive manipulation mode 1–1013
interactive redraw 2–992, 2–998
interactive rendering 3–17, 3 –20, 3–1124
interactive reshade 3–17, 3–21
internet
access 3–523
connection 3–505
internet download dialog 3–516
interparticle collision 2–239
interpolation 2–844, 2–847, 2–849, 3–1052
stride 2–720
intersection 3–874
introduction
inverse kinematics 2–417
NURBS modeling 1–1079
object selection 1–61
particle flow 2–105
rendering effects 3–214
sub-object selection 1–74
to 3ds Max 3–973
to this reference 3–965
introduction to character studio 2–6 89
inventor files
importing 3–553
inverse kinematics 2–809
controlling precision 2–444
glossary 3–1052
introduction 2–417
methods 2–420
preferences settings 3–865
rollout 2–480
terminology 2–418
inverse ki nematics with bipeds 3–1053
invert selection 1–86
IOR 2–1312, 2–1350, 2–1355, 2–1379, 2–1480, 2–1513
IPT files
importing 3–553
iso curves 1–1170
iso line (glossary) 3–1053
isolate selection tool 1–73
isometric views 1–24
isotropic light distribution 2–1167
iteration setting (HD IK solver) 2–444
J
jambs 1–205
jitter (antialiasing control) 3–97, 3–1099 to 3–1100
job archives
network job assignment 3–193
network rendering 3–169
job dialogs (network rendering) 3–184
job settings (network rendering) 3–195
join dialogs (NURBS) 1–1233 to 1–1234
join to previous ik key option 2–809
joint intersections 2–960
parameters 2–946, 2–949
joint intersections rollout 2–991
joint rotation data (in BVH files) 2–912
joints
activating joint axes 2–467
joint limits ( hierarchies) 2–403
joint par ameters 2–465, 2–477
joint precedence 2–449 to 2–450, 2–476
joint resistance and spring back 2–448
limiting joint action 2–468
path 2–465
rotational 2–465
setting joint precedence 2–449
setting joint resistance 2–448