8
Index 1155
edge 1–642
extrude e dges dialog 1–1074
extrude polygons along spline dialog 1–1072
extrude polygons dialog 1–1073
extrude vertices dialog 1–1074
hinge from edge dialog 1–1075
inset polygons dialog 1–1075
keyboard shortcuts 3–917
meshsmooth selection dialog 1–1076
object 1–630
paint deformation rollout 1–1065
polygon/element 1–658
preserve map channels dialog 1–1076
relax dialog 1–1077
tessellate selection dialog 1–1078
vertex 1–633
weld dialog 1–1078
weld edges dialog 1–1078
weld vertices dia log 1–1078
edit poly modifier 1–619
edit ranges 2–550
edit ranges mode (Track View) 2–491, 2–498
edit texture surface dialog 1–1232
edit time mode ( Track View) 2–498, 2–542
edit time tag 3–758
edit track set 2–568
edit UVWs dialog 1–878
menu bar 1–884
edit wire 2–3 95
edit/editable object shortcuts 3–918, 3–920
editable mesh 1–984, 3–1026
aligning 1–989
edge 1–997
element 1–1001
exploding 1–989
face 1–1001
object 1–989
polygon 1–1001
vertex 1–992
editable meshes 3–1066
editable objects and edit modifiers 1–491
editable patch 1–950
attach 1–971
changing vertex type 1–959
deleting vertices 1–959
detach 1–971
edge 1–967
element 1–977
handle 1–965
keyboard shortcuts 3–919
object 1–955
patch 1–971
vector 1–965
vertex 1–959
visibility of 1–955
editable poly 1–1012
bevel polygons dialog 1–1068
border 1–1048
bridge borders/polygons dialog 1–1068
bridge edges dialog 1–1070
chamfer dialog 1–1071
connect edges dialog 1–1072
edge 1–1035
extrude edges dialog 1–1074
extrude polygons along spline dialog 1–1072
extrude p olygons dialog 1–1073
extrude vertices dialog 1–1074
glossary 3–1026
hinge from edge dialog 1–1075
inset polygons dialog 1–1075
keyboard shortcuts 3–920
meshsmooth selection dialog 1–1076
object 1–1023
paint deformation rollout 1–1065
polygon/element 1–1054
preserve map channels dialog 1–1076
relax dialog 1–1077
tessellate selection dialog 1–1078
vertex 1–1026
weld dialog 1–1078
weld edges dialog 1–1078
weld vertices dialog 1–1078
editable spline 1–284, 1–833
and overlapping vertices 1–284
attaching to 1–298
general rollout (for object and sub-objects) 1–284
identification numbers and 1–284
object 1–290
rendering options 1–284
segment 1–298
setting vertex t ype 1–292
spline 1– 303
vertex 1–292
vertex area selection 1–284
editing
action parameters (particle view) 2–127
active footsteps in time 2–729
animation 2–299
bones 1–388, 1–390
curve cv sub-objects 1–1128
curve sub-objects 1–1136
fins (bones) 1–390
footstep placement 2–726
footsteps 2–841
footsteps in time 2–727
footsteps in Track View 2–727