8

Index 1147
time duration 2–484
transform script 2–364
types of 2–284, 2–523
understanding 2–285
viewing type s 2–285
waveform 2–366
working with 2–284
controlling
colors 2–294
display performance 1–28
flipping on path 2–380
IK precision 2–444
object display 1–51
position 2–293
rotation 2–294
time 2–281
transforms 2–293
viewport rendering 1–27
controls
camera viewpor t 3–788
light viewport 3–792
perspect ive and orthographic 3–781
special 1–12
viewpor t 3–778
conversion modifier
turn to mesh 1–860
turn to patch 1–862
turn to poly 1–863
convert 2–791
between footstep and freeform animations 2–742
data in motion capture buffer 2–916
from buffer 2–916
to freeform 2–74 3
to freeform/footsteps dialogs 2–852
convert curve dialog 1–1227
convert surface dialog 1–1228
convert to mesh 2–202
converting
event-level selection to particle level 2–134
TRC into CSM 2–642
convex hull propert y (glossary) 3–1018
cool (glossary) 3–1018
coordinate display (mouse position) 3–755
coordinate space 3–1018
coordinate system 1–423
coordinates
absolute/offset display 3–756
barycentric (glossary) 3–1008
coordinate display 3–755
coordinate system 1–423
coordinates rollouts 2–1434, 2–1472
mapping 2–1249
copies 1– 456
creating 1–455
overview 1–456
copy 2–992, 2–998
a material, map, bitmap, or color 2–1262
footsteps 2–842
pose 2–816
poses and postures 2–768
posture 2–816
selected cross section 2–965
copy biped animation to clip dialog 2–612
copy controller 2–522
copy keys 2–556
copy map dialog 2–1295
copy tangent handles 1–292
copy time (Track V iew) 2–544
copy tracks 2–781
copy/paste rollout 2–818
copying
actions, e vents (particle flow) 2–123, 2–128, 2–130
and pasting items/objects 2–551, 2–553
colors 1–159, 2–1295
copy controller (Track View) 2–522
copy time (Track View) 2–544
copy track (Track View) 2–544
joint par ameters 2–477
materials 2–1253, 2–1276
modifiers 2 –522
patch surface 1–950
presets 3–443
splines 1–303
transform keys 2–279
CPY files 2–1117
crash recovery 1–19
crease
at link’s joint 2–991
at parent’s joint 2–991
create
clip 2–878, 2–897
envelopes 2–963
footsteps 2–841
keys for inactive footsteps 2–723, 2–842
layer 2–827
random motion 2–887, 2–906
script 2–882, 2–900
separate tracks for biped arms 2–833
shared mot ion flow 2–890, 2–907
transition 2–897, 2–902
unified motion 2–889
create assembly (assembly menu) 1–104
create assembly dialog 1–106
create biped rollout 2–703
create camera from view 1–48