8
1146 Index
user paths 3–8 52
utilities button sets 3–822
viewpor ts 3–896
configure paths 3–852
configure preset dialog 3–32
configure s ystem paths 3–854
configure user paths 3–852
bitmaps 3–855
file i/o path configuration 3–856
FX files 3–855
plug-ins path configuration 3–857
using 3–183
configure userpaths
bitmaps 3–183
conform
compound object 1–319
space war p 2–99
connect
to child link 2–998
to parent link 2–998
connect compound object 1–323
connect edges dia lo g 1–1072
connect parameter to shader dialog (mental ray) 2–1523
constant
coordinate system 3–859
facet shading 3–1030
constrained point
glossary 3–1016
constraints 2–285, 2–375
and b ones 1–381
and cloth 1–561
attachment 2 – 376
axis constraints 1–428 to 1–431, 3–735
link 2–386
look-at 2–388
orientation 2–391
path 2–380
position 2–384
surface 2–379
transform constraints 1–428
constraints toolbar 1–430
contactobject(particleflow) 3–1016
cont acting us 1–xviii
cont ainers (glossary) 3–1016
continuity 2–809, 2–943, 2–987, 3–1017
continuity level (glossary) 3–1017
NURBS concepts 1–1093
continuous time frame 2–137
contour shading
mental ray 3–95
contrast filter 3–350, 3–357
contrast sampling thresholds 3–97
control lattice (glossary ) 3–1017
cont rol objects (IK) 2–417, 2–427
control points 2–965, 2–981, 2–992, 2–998, 3–1017
and bulges 2–947
and envelopes 2–940
rotating 2–940
cont rol vertex (CV) 3–1020
control vertex (glossary) 3–1018
controller 3–1018
controller menu, Track View 2–506
controller toolbar, Track View 2–518
controller window, Track View 2–492
controllers 2–290 to 2–292, 2–302, 2–359, 2–754
assigning 2–287
audio 2–303
barycentric morphing 2 –304
bezier 2–305
block 2–307
Boolean 2–310
categories of 2–285
changing length 2–484
changing properties 2–286
changing range 2–484
collapsing procedural controllers 2–507
color RGB 2–311
copy 2–522
default settings 3–868
Euler XYZ rotation 2–312
expression 2–315
frame duration 2–484
general-purpose controllers 2–290
limit 2–319
linear 2–325
list 2–326
local euler XYZ rotation 2 –328
look at 2–329
make unique 2–528
master point 2–330
morph 2–295
motion capture 2–331
noise 2–337
on/off 2–339
paste 2–523
point3 XYZ 2–31 1
position XYZ 2–340
prop erties 2–537
PRS 2–341
reaction 2–342
scale XYZ 2–355
script 2–356
slave 2–307
smooth rotation 2–359
specifying default 2–289
TCB 2–361