8

1144 Index
circle 1–268
circular
falloff gr aph 3–250
circular arrays 1–474
circulating
materials 2–1276
clean multimaterial utility 2–1552
clear UVW mapping 1–916
clip
ratio 2–591
replace 2–611
timing 2–591
transition 2–900
clip controllers 2–1030, 3–1015
clip frame numbers
motion mixer 2 –591
clip mode 2–878
clip properties dialog 2–878, 2–897, 2–910
clipping planes 2–1218, 2–1224, 3–1015
clips 2–897
combining 2–878
create 2–878
looping with motion-capture filtering 2–912
menu 2–609
move 2–878
path 2–893
ClipState dialog 2–1105
clone 1–461
clone and align tool 1–444
clone options dialog (part icle flow) 2–128, 2–132
cloning 1–461
clone 1–461
materials 2–1276
objects 1–438, 1–458, 1–468
shape sub-object selections 1–284
shift+move 1–463
shift+rotate 1–464
shift+scale 1–465
sub-object geometry 1–988
cloning characters 2–777
close
assembly 1–107
group (group menu) 1–102
close curve dialog 1–1230, 1–1237
cloth
cloth modifier 1–560
cloth simulation 1–552
collision detection 1–553
effect of geometry on 1–558
fabric behavior 1–561
garment maker modifier 1–587
how it works 1–558
keyboard shortcuts 3915
mesh density 1–559
object properties 1–581
overview 1–552
units of measure 1–560
cloth modifier 1–560
user interface 1–562
clothing design 1–557
CLR files 3–843
cmdjob.exel 3–212
codec (glossary) 3–1015
cognitive controller 3–1015
state dialog 2–1059
state transition dialog 2–1060
cognitive controller editor 2–1057
cognitive controllers 2–1021
coincident - making splines 1–833
collapse
collapse utility 1–948
stack 1–489, 1–948
vertices 1–992, 1–1001
collapse controller tool ( Track View) 2–507
collapsing
animation tracks 2–743
layers 2–827
collections
creating and deleting 2–818
loading and saving 2–818
collision 2–239
collision detection 2–749
cloth 1–553
collision tests (particle flow)
collision 2–208
collision spawn 2–211
collisions rollout 2–1092
color
and light 2–1130, 2–1133, 2–1175
and particle view display operator 2–127
and program state 1–12
and realism 2–1244
assigning to objects 1–154
balance (render effect) 3–261
bleeding 3–92
changing vertex color 1–1001
color bleeding 3–44
color selector 1–157
copying 1–159, 2–1295
display 1–52
gradient colors 3–396
illegal video colors 2–1278
name and color rollout 3–800
object color dialog 1–155
parameters 2–1190
selecting vertices by 1–633, 1–1026