8
Index 1143
candela 3–1059
canopy mode 1–209
cap holes modifier 1–550
cap surface 1–1196
capsule 1–190
capture viewport 1–35
cartoon shading 2–1414
casement window 1–252
category, hiding and unhiding objects by 1–72
caustics 3–91, 3–104
caustics (mental ray) 3–80
caustics and global illumination rollout 3–104
CCB files 1–933
cellular map 2–1473
center 1–416
center of mass 2–691, 2–788, 3–1014
object 2–704
selecting tracks 2–746
shadow 2–704
shifting balance with 2–734
tracks in Track View 2–800
chains (kinematic) 2–453, 3–1054
chamfer
and editable splines 1– 292
chamfer curve (NURBS) 1–1163
ChamferBox 1–186
ChamferCyl 1–187
editable mesh edges 1–997
glossary 3–1014
chamfer dialog 1–1071
change of value over time 2–554
changed feature in v8 1–117 to 1–118, 1–121, 1–162, 1–166
to 1–167, 1–169, 1–171 to 1–172, 1–174 to 1–175,
1–177 to 1–178, 1–180, 1–186 to 1–187, 1–189 to
1–191, 1–193 to 1–195, 1–212, 1–218, 1–223, 1–227,
1–230, 1–234, 1–238, 1–241, 1–248, 1–257, 1–261,
1–349, 1–532, 1–542, 1–546, 1–642, 1–671, 1–699,
1–705, 1–717, 1–771, 1–781, 1–799, 1–867, 1–884,
1–887, 1–894, 1–902, 1–905, 1–1012, 1–1020, 1–1035,
1–1071 to 1–1 072, 1–1108, 1–1112, 2–356, 2–364,
2–495, 2–502, 2–512 to 2–513, 2–516, 2–527, 2–535,
2–556, 2–564 to 2–565, 2–572 to 2–573, 2–580 to
2–581, 2–583, 2–585, 2–589, 2–592, 2–599, 2–603,
2–605 to 2–606, 2–612 to 2–613, 2–619, 2–626, 2–628,
2–630, 2–697, 2–701, 2–713, 2–749, 2–768, 2–774,
2–781, 2–800, 2–818, 2–824, 2–827, 2–837, 2–864,
2–894, 2–1280, 2 –1296, 2–1434, 2–1535, 3–7, 3–27,
3–63, 3–66, 3–70, 3–100, 3–109, 3–111, 3–113, 3–115,
3–121, 3–126, 3–152, 3–406, 3–408, 3–416, 3–420,
3–423, 3–425 to 3–426, 3–428, 3–430 to 3–431, 3–435
to 3–436, 3–446 to 3–447, 3–490 to 3–491, 3–537,
3–665, 3–684, 3–711, 3–730, 3–759, 3–761, 3–852,
3–854, 3–856, 3–868, 3–873, 3–1095
changing
biped body parameters 2–703
biped name 2–705
controller properties 2–286
initial biped anatomy 2–705
light objects 2–1136
link inher itance 2–415
smoothing 1–162
video s ystem 2–1278
changing biped to bones 2–775
channel 1–280
channel (map) 3–1060
channel info
skin utilities 2–678
channel info utility 2–1549
character 2–683
character assembly 2–681
and parameter wiring 2–682
create character 2–683
destroy character 2–685
insert animation 3–471
lock/unlock 2–685
sav e character 2–686
skin pose 2–686
character menu 3–729
bone tools 1–388
create character 2–683
destroy character 2–685
insert charac ter 2–686
lock 2–685
sav e character 2–686
skin pose commands 2–686
unlock 2 –685
character modeling 1–833
character studio
assign controller rollout 2–789
definition 2–689
file formats 2–1117
space warp behavior 2–1073
checker map 2–1447
child overlap 2–981
children
don’t affect 2–472
choose directory dialog 3–852, 3 –854
choose renderer dialog 3–35
choosing
child-to-parent precedence 2–450
colors for realism 2–1244
parent-to-child precedence 2–451
playback speed and frame rate 2–283
transform center 1–416
CIBSE files 3–1015
cineon image file format dialog 3–659