8

1140 Index
posing a biped 2–780
rotating objects 2–749
scaling after physique is applied 2–950
visible in playback 2–799
bipeds dialog 2–620
birth event 3–1010
birth operator 2–139
birthscriptoperator 2141
bitmap map 2–1441
bitmap pager 3–865
bitmap pager statistics dialog 3–515
bitmap/photometric path editor 3–511, 3–517
bitmaps
choosing 2–1445
display 3–884, 3–888
glossary 3–1011
Material Editor 2–1441, 2–1445
path configuration 3–504, 3–855
path editor 3–511
blend
blend cur ve (NURBS) 1–1159
blend element parameters 3–136
blend material 2–1397
blend object (glossary) 3–1011
blend surface (NURBS) 1–1184
blend from/to 2–991
blend map (baking) 3–144
blend weight 1–796
blending
between links 2–936, 2–963, 2–1001
envelopes 2–938
blending envelope display options dialog 2–976, 2–979
Blinn highlights 2–1334
Blinn shader basic parameters 2–1321
blizzard 2–247
BlobMesh object 1–326
block
controller 2–372, 2–374
block controller 2–307
block controllers (track view) 2–1030
block reference 3–1011
block/style parent 3–1012
blocks 3–464
and linking to 3ds Max 3–1012, 3–1125
AutoCAD 3–447, 3–463
AutoCAD and 3ds Max 3–444
material assignment 3–465
materials 3–465
multi-view 3–465
prop agation 2–1276
blowup (render) 3–13
blue vertices 2–1001
blur
and blur offset (glossary) 3–1012
particle motion blur 2–236
rendering effect 3–256
BMP files 3–659
body 2–809
horizontal tr acks 2–704, 2–800
parameters (biped) 2–705
space 3–1012
tracks 2–704
turning track 2–800
vertical tracks 2–704, 2–8 00
bomb space warp 2–101
bone tools 1–388
bone editing 1–388
fin adjustment 1–390
object properties 1–391
bones 1–381, 2–931
and IK solvers 2 –421, 2–454
bone base 2–799
bone tip 2–799
display 2 –711
exporting 3–628
floating b ones rollout (Physique) 2–962
linking to follow objects 2–442
spline IK solver 2–459
used with physique 2–930, 2–933
using objects as 1–387, 2–421
using unlinked bones with Physique 2–934
Boolean controller 2–310
Booleans
alignment 1–333
and editable splines 1–303
Boolean objects 1–333
Boolean operation (glossary) 3–1013
colinear edges 1–333
combining objects that have materials 1–340
complexity between operands 1–333
coplanar faces 1–333
face normals 1–333
inverted meshes 1–333
material IDs 1–333
overlapping elements 1–333
surface topology 1–333
troubleshooting problems with 3–979
with maps and materials 1–333
bound vertex 1–292, 3–1013
boundary conditions (and tendons) 2–998
bounding box (and envelope creation) 2–963
bounding box (glossary) 3–1013
bounds (inner/outer) 2–936
box
BoxGizmo 3–300