8

1138 Index
Autodesk VIZ files 3–526
autogrid 3–1007
AutoGrid 27
automatic
auto archive 3–870
auto backup 1–19, 3–870
auto secondary (lens effects) 3–234
auto termination (IK) 2–481
automatic exposure cont rol 3–291
secondary flare parameters 3– 372
unit conversion 3–859
automatic mapping rollout
rendering to texture 3–158
autoplay preview file 3–859
AVI f iles 3–163, 3–658
avoidance behavior 2–1016, 2–1063, 3–1007
preventing collisions 2–1092
awning window 1–251
axis constraints 1–428 to 1–431, 3–735
and hierarchies 2–482
and rollouts 2–482
and scaling 1–406
and snaps 2–38
axis constraints toolbar 3–735
axis order 2–803, 2–861
axis ordering 2–864
axis t ripod 1–45
and tr a nsform managers 1–414
and World Axis 1–403
axonometric views 1–24, 3–1007
azimuth (sunlight and daylight system 1–397
B
B-spline (glossary) 3–1007
backburner 3–169
network rendering 3–198, 3–205
backburner command line control 3–212
backface cull on object creation 3–874
backfacing - ignore 1–984, 1–1001, 1–1010
background 1–44
and antialiasing 1–547, 3–37
background image 1–38
color 3–268, 3–272
image 3–268
reset background transform 145
sample slot 2–1277
select background image 1–42
update viewport image 1–44
viewpor t 3–774
viewport background 1–38
VRML97 helpers 3–654
backlight (sample slot) 2–1276
backup
auto 3–870
backing up and archiving scenes 1–19
backup on save 3–870
files 3–870
recovered files 119
backward knees (creating characters with) 2–749
baked material rollout
rendering to texture 3–15 7
baking animation 2–116
baking textures 3–139
target map slot 3–145
texture element s 3–142
balance
animating 2–734 to 2–735
shifting 2–734
shifting for entire footstep animation 2–734
balance factor 2–734 to 2–735, 2–809, 3–1008
balance parameters dialog 2–606
balance tr ack 2–599
ballistic gait 2–736, 3–1008
ballistic tension 2–704, 2–736, 2–800, 2–809, 3–1008
barycentric
coordinates (glossary) 3–1008
morph controller 2–295, 2–304
morph controller key info dialog 2–330
base 2–809
base index 2–809
base layer 2–827
basic file link settings 3–436
basic key info 2–299
basic parame ters rollout
materials 2–1311
PAr r ay 2–254
basics
basic building blocks 1–151
creating and modifying objects 1–149
file link ing 3–426
selecting objects 1–64
batch
rendering 3–198, 3–200, 3–205
batch file conversion (motion capture) 2–916, 2–926
batch rendering 3–198, 3–200, 3–205
backburner 3–198 to 3–199, 3–205
batch render dialog 3–200
batch render tool 3–200
cameras 3–198, 3–200, 3–205
error dialog 3–200
errors 3–200
network rendering 3–198, 3–200, 3–205
presets 3–200
quick start 3–198
scene states 3–198, 3–200, 3–205
using 3–199
batch rendering completed 3–200