8
Index 1137
create 1–104
disassemble 1–107
explode 1–107
open 1–106
using 1–97
assembly commands 1–104
assembly heads helper objects 1–108
assembly menu
assemble 1–104
attach 1–108
detach 1–108
disassemble 1–107
explode 1–107
asset browser 3–505
internet download dialog 3–516
preferences 3–515
using 1–17
asset tracking
dialog 3–492
icons 3–499
open from vault 3–401
asset tracking dialog 2–774, 3–492
asset tracking dialog icons 3–499
asset tracking prompts 3–499
assign
controller (Track View) 2–523
controller rollout (motion panel) 3–817
material to selection 2–1285
object effects dialog 2–673
vertex colors utility 2–1544
assign controller rollout (character studio) 2–789
assign renderer rollout 3–34
assign to link 2–941, 2–1001
assigning
colors to objects 1–154
controllers 2–287
materials 2–1249, 2–1253
associate bipeds with delegates 2–1051
associate objects with delegates 2–1047
assume skin pose 2–686
asterisk (in modifier stack) 1–493
atmospheres and effects
adding atmosphere 3–272
and raytracing 2–1369
atmospheric effect 3–268, 3–278, 3–280, 3–284
for atmospheric apparatus 3–300
for lights 2–1194
atmospheric apparatus 3–300
BoxGizmo 3–300
CylGizmo 3–302
SphereGizmo 3–303
attach
attach options 1–1009
attaching and importing 3ds Max objects 1–1121
con trols dialog (block controller) 2–370
editable mesh edges 1–997
editable mesh vertices 1–992
editable patch 1–971
editable patch object 1–955
object 1–950, 1–955
splines 1–290, 1–292, 1–303
to assembly 1–108
to groups 1–104
attach points/tendon 2–998
attach to node 2–958
attached links 2–998
attaching
mesh to a biped using Physique 2–958
tendon to another l ink 2–948
attachment
animating 2–415
constraint 2–376
attachments (IK) 3–1006
attenuation 2–1130 , 2–1133, 3–1006
and lights 3–874
parameters 2–1190
raytrace attenuation rollout 2–1516
attribute holder modifier 1–539
attributes (custom) 1–124
audio controller 2–303, 2–368
AudioClip (VRML97 helpers) 3–655
auto 2–922
auto clip names 2–878
auto expand
animated 2–502
base objects 2–502
keyable 2–502
materials 2–502
transforms 2–502
xyz components 2–502
auto key 2–274, 3–760
and set key 2–276
auto termination rollout 2–481
auto timing 2–844, 2–847, 2–849
AutoCAD
blocks 3–463 to 3–464
importing DWG and DXF files 3–537
importing DXF files 3–547
instanced objects 3–463
AutoCAD blocks in 3ds Max 3–447
AutoCAD DWG/DXF import options dialo g 3–537
AutoCAD, Architectural Desktop and Revit
working with 3–446
autodesk inventor files
importing 3–553
Autodesk Vault 3–492