8
1136 Index
layers 3–1004
loading 3 –479
mapping 3–483 to 3–484, 3–486
methods 2–271
NURBS 1–1092
preferences settings 3–868
previewing animations after attaching Physique 2–935
sample animations in this release 2–774
saving 3–481
selecting and mov ing tracks 2–743
show ghosting 1–46
tips (NURBS) 1–1101
toggle animation mode 2–274
utilities 2–630
with radiosity 3–59
animation controls 3–759
animation menu 3–729
constraints 2–355, 2–375 to 2–376, 2–379 to 2–380,
2–384, 2– 388, 2–391
create bones 1–381
dummy 2–15
IK solvers 2–421, 2–455
make preview 3–163
parameter collector 1–133
parameter editor 1–124
previews 3–163
rename preview 3–165
view preview 3–165
wire parameters 2–393, 2–395
animation mode
set key 2–275
animation modifiers 1–537
animationquadmenu 3–745
animation range
ignore 2–506
respect 2–506
animation workbench 2–864
keyboard shortcuts 3–915
anisotropic highli ghts 2–1333
anisotropic shader
anisotropy mapping 2–1345
basic parameters rollout 2–1321
ankle attach option 2– 705, 2–837
ankle tension 2–809
antialiasing 3–97, 3–1033, 3–1099
append
.mfe file 2–883
motion flow editor 2–883
append footsteps 2–720, 2–791
applied ik
glossary 3–1004
applied IK 2–420, 2–464, 2–473, 2–480
apply ease cur ve 2–560
apply ease or multiplier curve (Track View) 2–560
apply increment 2–816 to 2–817
apply multiplier curve 2–560
applying materials 2–1249, 2–1253
arc 1–269
arc rotate 3–786 to 3–787
Architectural Desktop
files 3–450
materials 3–451
objects 3–450, 3–467
styles 3–467
architectural material 2–1376
advanced lighting override rollout 2–1381
and radiosity solution 2–1381
physical qualities rollout 2–1377
special effects rollout 2–1380
templates rollout 2–1377
archive
file menu 3–500
program (files preferences) 3–870
archiving scenes 1–19
area light rollout 2–1198
area light sampling rollout 2–1199
area lights 3–1004
omni 2–1152
spotlight 2–1153
area omni light 2–1152
area shadows 3–1005
area shadows rollout 2–1202
area spot light 2–1153
arms
arm link 2–837
resizing 2–710
turning on 2–705
array 1–435
arraying objects 1–468
button 1–435
creating 1–455
creating arrays 1–472, 1–474
dialog 1–435
flyout 1–432
using the array dialog 1–470
array dialog 1–435
array flyout 1–432
artificial light 2–1134
ASCII files: exporting 3–535
ASE files 3–535
aspect ratio 3–30, 3–1005
assemblies
and groups 1–97
and selection sets 1–97
attach to 1–108
close 1–107