8
XRef (3ds Max Externally Referenced File) 1131
See also
XRef (3ds Max Externally Referenced File) (page
3–1131)
XR ef (3 ds M a x Ext er na ll y
Referenced File)
An XRef in 3ds Max is an externally referenced
file or object. XRefs allow multiple animators and
modelerstoworkononesceneatthesametime
without interfering with each other’s work.
TherearetwowaystoXRefanotherscene:
•
XRef Scene (page 3–416)
TheFile>XRefScenecommandXRefsan
entire scene. For example, a classic use of this
command is to bring in a scene that appears as
a“set”forananimationyoucreate.
•
XRef Objects (page 3–406)
TheFile>XRefObjectscommandXRefs
individual objects or materials. For example,
you might be working on the model of a
building, and fi ll it with furniture created by
other artists.
You can also XRef the manipulators and
modifiersassociatedwiththeobjectsyouXRef.
ZT Fil e
AZT(.
zt)
file is a ment a l ray
shadow map file
(page 3–1105)
.Thisisabinaryfilethatthemental
ray renderer uses to accelerate the generation of
shadows. You specify a name and location for the
.
zt
file on the Render Scene dialog > Renderer
panel >
Shadows & Displacement rollout (page
3–111)
.