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Workbench 1129
Workb e nch
The Animation Workbench is a customized
version of the Track View function curve editor
designed to be used with bipeds. It contains a
Curve View that displays keys on function curves
which you can edit similar to the way you work
in Track View. It also contains a set of four panels
for selecting bipeds, analyzing their motion tracks
for error conditions, and fixing those tracks
individually or in groups.
The Workbench can be used to assign SubAnim
controllers to multiple biped body parts at once
through the display of the Controllers window.
Workbench filters can be used to smooth, blur or
boost p osition and rotation curves, and can also
be used to apply controllers or remove keys.
The Workbench uses many of the same toolbars
found in Track View for key manipulation and
track navigation. It uses manual navigation as
the default behavior. When multiple biped body
parts are selected it does not display all curves as
adefault,soyoucanperformerroranalysisand
correction on many tracks without displaying all
the curves simulatneously.
Workflo w
A series of steps to perform a task.
Wor ld Coor dina te Sy stem
A book in object space rests on a table in world s pace. The
tableusestheworldcoordinatesystem.
The coordinate system for world space or the
model sp ace as a whole.
World space is the universal coordinate system
for a ll objects in the scene. When you look at the
home grid in the viewpor ts, you see the World
Spacecoordinatesystem.Worldspaceisconstant
and immovable.
In the world coordinate system seen from the
front, the X axis runs in a positive direction to
the right, the Z axis runs in a positive direction
upward, and the Y axis runs in a positive direction
away from you.