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Walking Gait 1127
The<x>,<y>,<z>parametersarethecameras
location.
The <tox>, <toy>, <toz> parameters are the
location of the camera’s target.
The <roll> parameter is the camera roll angle, in
degrees.
The <focal> parameter is the camera’s focal
length, in millimeters.
Wal kin g Gait
One of the predefined biped gaits available in
footstep animation (page 3–1037)
(the others are
running and jumping). In a walking gait, at least
onefootisalwaysincontactwiththeground.
Wa ll Repel B ehav ior
In
crowd animation (page 2–1006)
,theWallRepel
behavior uses a grid object to repel delegates.
When influenced by the Wa ll Repel force, delegates
turn unti l they’re heading away from the grid. This
behavior is useful for keeping objects inside an
enclosed,straight-sidedenclosure,suchasaroom
in a building.
Wall S eek Be hav ior
In
crowd animation (page 2–1006)
,theWallSeek
behavior uses a grid object to attract delegates.
When influenced by the Wall Seek force, delegates
turn until they’re heading toward the grid. This
behavior is useful for moving objects toward a
rectangular area, such as a doorway.
Youcansetthegridtoattractfromeithersideor
both sides, and optionally specif y a maximum
distance for attraction. You can also set the
behavior to act as though the grid extends
infinitely along its plane.
Wander B ehav ior
In
crowd animation (page 2–1006)
,theWander
behavior imparts a random motion to delegates,
letting you simulate meandering activity in which
delegates move and turn in a haphazard manner.
The behavior works by randomly picking a new
direction, and then turning and moving in that
direction. You can specify how often to pick a new
direction, how far to turn, and how fast or slow to
turn while moving.
Weight Curve
In the
Motion Mixer (page 3–1070)
,weight
cur ves define the amount of influence a
clip (page
3–1069)
or
track (page 3–1117)
has on the mixed
animation.
On a
layer t rack (page 3–1055)
, each clip has its
ownweightcurve.Ona
transition track (page
3–1121)
, one curve defines the influence for the
entire track. On a
balance track (page 3–1008)
,the
weight curve determines the degree of automatic
balance compensation applied to the biped
motion.
Wire
Particle Flow uses wires to show connections
between events in
Part icle View (page 2–121)
.
There are two types of wires: one that connects a
global event (page 3–1043)
to a
birth event (page
3–1010)
, represented by a dashed blue line; and
one that connects a
test (page 3–1115)
to a
local
event (page 3–1057)
,representedbyasolidblue
line.