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VIZBlock 1125
VIZBlock
AVIZBlockisacompoundobjectsimilartoa
nested AutoCAD block. It is used for organizing
linked data f rom DWG files. When AutoCAD data
is linked to 3ds Max, you need to decide how the
AutoCAD entities are to be organized in the scene.
AutoCAD drawings are commonly organized by
layers, blocks, and entities, and 3ds Max scenes are
organized by hierarchies of objects.
VPX Files
VPX (Video Post sequence) files contain all
the information relating to the queue and all
associated settings and references. They have the
file extension
.vpx
and a re stored by default in the
3ds Max
\vpost
folder.
All of the Video P ost configuration data, queue
events, a nd queue event external data is saved with
the MAX file also, however saving it to a separate
file allows you to use the same Video Post settings
in different scenes, and also allows you to share
sequences with other 3ds Max users.
VUE File
AVUE(
.v ue
)fileisaneditableASCIIfile.You
create a VUE file using the VUE file renderer
instead of the default scanline renderer.
A VUE file contains a sequence of frames to
render. Each frame is described by a sequence of
commands, beginning with a "frame" command,
which specifies the frame number, and ending with
a viewport command, which specifies the view
to render (such as "top" or "camera"). Between
these two commands, t here can be any number of
"transform", "light", and "spotlig ht" commands.
Note: VUE files created with 3DS D O S could
also contain "morph" commands. This is not
supported in 3ds Max because the 3ds Max
exporterdoesntexportmorphtargets.
The VUE fi le commands are as follows:
frame <n>
transform <object name> <tr ansform m atrix>
light <light name> <x> <y> <z> < r> <g> <b>
spotlight < light name> <x> <y> <z> <tox>
<toy> <toz> <r> < g> <b> <hot angle> <falloff
angle> <shadow flag>
top <x> <y> <z> <width>
bottom <x> <y> <z> <width>
left <x> <y> <z> <width>
right <x> <y> <z> <width>
front <x> <y> <z> <width>
back <x> <y> <z> <width>
user<x><y><z><horiz><vert><roll>
<width>
camera <x> <y> <z> <tox> <toy> <toz> <roll>
<focal>
Fr ame Com m an d
Beg ins each frame description. Has a sing le
parameter: the frame number.
Tra nsf or m Comma nd
Transforms the spe cified object.
The first par ameter is the name of the object. T h is
isthenameasitappearswhenyouuse3dsMax,
but enclosed in double quotes.
The second parameter is a transform matrix. This
consists of 12 real numbers:
T1 T2 T3 T4 T5 T6 T7 T8 T9 T10 T11 T12
The V UE file treats these as if they were arranged
in a 4 x 4 matrix (M):