8
Scene Ex tents 1101
renderer to provide a quick and simple rendered
view of your scene as you work on it. You might
also have other plug-in or third-party renderers
that you’ve installed to work w ith 3 ds Max.
S cen e Ext ents
Just as an object’s
extents (page 3–1030)
are its
maximumdimensionsinX,Y,andZ,theextents
of a scene are its maximum dimensions in these
threeaxes,anddefineaboxthatenclosestheentire
scene.
Scene Motion B lur
Motion blur can enhance the realism of a rendered
animation by simula ting the way a real-world
camera works. A camera has a shutter speed, and
if significant movement occurs during the time the
shutter is open, the image on film is blurred.
Above: Scene motion blur creates an effect of movement.
(The background is blurred because of slow camera
panning.)
Below: The same scene with no blurring
3dsMaxprovidesseveralwaystogeneratemotion
blur. Scene motion blur is one. Image motion blur
is another. For most purposes,
image motion blur
(page 3–1049)
or
multi-pass motion blur (page
2–1230)
give better results than scene motion
blur. Use scene motion blur whenever you want
to strongly emphasize rapid motion. You can use
both image and scene motion blur in the same
rendering.
(Another option,
object motion blur (page
3–1075)
, is not meant to simulate a camera, but to
improve the rendered appearance of fast-moving
objects.)
Yo u a p p l y s c e n e m o t i o n b l u r i n
Video Post (page
3–307)
. It is one of the options for a
Scene Event
(page 3–325)
.IntheAddorEditSceneEvent
dialog,turnonSceneMotionBlurintheScene
Options group, and then adjust the parameters.
Scene motion blur creates trails behind all moving
objectsbyrenderingtheentiresceneatmultiple
time increments with in each frame, and then
creating the frame by compositing the multiple
images together.
Schematic V iew
Schematic View (page 3–690)
is a window that lets
you see ever ything in your scene as a node on a
graph. The
nodes (page 3–1073)
are repositionable
to create custom configurations.
UseSchematicViewtoseeandselectallnodes
that share a relationship, such as a material
or instanced modifier. You can per form basic
operations on the nodes such as rename, cut and
paste modifiers or materials, or create hierarchical
linkages. You can use Schematic View to see and
edit other relationships such as wired parameters
and constraints.