8

RAYHOSTS File 1095
and the depth of the
quadtree (page 3–1093)
used
to calculate ray tracing.
Advanced ray-traced shadows are the same
as ray-traced shadows, however they prov ide
antialiasing (page 3–1001)
control, letting you
fine-tune how ray-traced shadows are generated.
RAYHOSTS File
TheRAYHOSTSfileisatext(ASCII)filethatlists
thenameofhostsystemscapableof
mental ray
rendering (page 3–77)
in a distr ibuted network.
You turn on distributed rendering on t he Render
Scene dialog > Processing panel >
Distributed
Bucket Rendering rollout (page 3–121)
.
EachlineintheRAYHOSTSfilecontainsthename
of a host system. The host name can be followed
by a semicolon and a port number of the service
to connect to. The host name with or without the
port number can a lso b e followed by whitespace
and a list of mental ray command-line parameters.
See the manual,
Rendering with mental ray,
for
descriptions of the mental ray command-line
options.
WhenyouclickAddontheDistributedBucket
Rendering rollout and use the
Add/Edit DBR
Hosts dialog (page 3–124)
to add a host or satellite
processor, this updates the RAYHOSTS file. So
does clicking Remove to remove a processor.
The R AYHOSTS file is named
max.rayhosts
.
By default, it is loc ated in the mental ray directory
(
\3dsmax\mentalray\)
. You can change the default
location by creating an environment variable
named MAX
<X>
_MI_ROOT, where
<X>
is the
3ds Max version number, and setting the variable’s
value to the path of the
max.rayhosts
file you want
to use.
Real Time
By default, viewport animations play in real time,
skipping frames where necessary.
You can turn this off by clicking Time
Configurationinthetimecontrols,andthen
turning off Real Time in the Playback group box of
the
Time Configuration dialog (page 3–768)
.
When Real Time is turned off, all frames are
displayed during playback. The playback may
appear slow , but youll know that you ’re seeing
every frame.
You can also speed view por t animation by
minimizing your v iewports to quarter size.
R ed, Gr een, B lue / Hue, S aturati on,
Value
There are two sets of color sliders in the
Color
Selector (page 1–157)
:thered/green/blue(RGB)
set and the hue/saturation/value (HSV) set. You
can use either set or both to mix a particular color.
As you adjust the color sliders, their RGB and HSV
numeric values appear in the spinners.
There are separate RGB and HSV spinners as
light
parameters (page 2–1126)
.
RGB Sliders
Each of the RGB sliders is a band of red, green, or
blue (the primary lig ht colors) shaded from black
to the full intensity of the color. When you move