8

Network Rendering 1073
TheidealplacetoinstalltheNetworkManageris
onafileserver.IfyouhaveaPCalreadysetupas
a texture-map file server, this would be an ideal
place for it.
Yo u s p e c i f y w h i c h P C i s t o b e t h e N e t w o r k
Manager in the Network J ob Assignment dialog,
a subdialog of the Render Scene and Video Post
Execute Sequence dialogs.
Networ k R ender ing
Network Rendering is the rendering of animations
using more than one computer connected by a
network.
Large and complex animations take many hours to
render,evenonthefastestPCs.Networkrendering
allows you to use the power of other computers to
speed up the process. Any network-connected PCs
that have the s oftware installed can participate.
You can even render using computers connected
only by the Internet.
Setting up network rendering involves installing
three kinds of programs:
T he Network Manager, which should be
installed on a central file-server PC.
The Network Rendering Server, which must be
installed on all participating PCs.
The Queue Monitor client provides a
user-interface to monitor and control network
rendering. It can be installed on any of the
participating PCs.
Networ k R ender i ng S er ver
The Network Rendering Server must be running
on any computer dedicated to rendering a job
remotely.
The Server communicates with the Network
Manager and starts the program on that computer
to render network processes. The Server has no
user interface itself, but you can set var ious options
for it from the Queue Monitor client. For example,
you can specify the times of day that the Server is
available to do network rendering.
YouspecifywhichPCsaretobeserversinthe
Job
Assignment dialog (page 3–184)
,asubdialogof
Render Scene.
Newton
Inthemetricsystem,thenewtonistheunitof
force required to accelerate a mass of one kilogram
one meter per second. In 3ds Max, you can use
thenewtonindynamicsimulationswithobjects
such as the
spring (page 1–376)
and
damper (page
1–372)
.
Node
Everyentityina3dsMaxsceneisrepresentedin
Track View and Schematic View as a node. The
nodetrackactsasacontainerfortheobjects
geometry,itstransforms,assignedmaterials
and modifiers, and so on. The node track in
Track View can be collapsed, s o a l l the ass o ciated
components are hidden. This speeds the
navigation of the Track View hierarchy list. Nodes
also provide the building blocks for hierarchies.
Parent/child relationships are created by linking
objects node-to-node.
”Node is distinct from the term “object, because
the “object” refers more narrowly to geometry: the
mesh, or NURBS surface, spline, or patch, and so
on. The same instance of an object (mesh) can be
shared by multiple nodes, but each node in the
scene is unique.