8
Motion Synthesis 1071
different clips. Each trackgroup can contain
transition tracks (page 3–1121)
and
layer tracks
(page 3–1055)
,whichholdthemotionclips.
Each biped in the Motion Mixer is assigned a
balance track (p age 3–1008)
,whichautomatically
compensates for differences in b a lance between
upperandlowerbodymotion.
TomakethemotionintheMixeraffectthe
biped in the scene, you must turn on Mixer Mode
in the
Biped rollout (page 2–791)
.
See
Working w ith the Motion Mixer (page 2–581)
.
Motion Synthesis
In
crowd animation (page 2–1006)
,motion
synthesisistheprocessofanimatingbipedsby
combining motions (clips) automatically. Clips are
added to the Motion Flow Graph, and transitions
are created between appropriate clips. In the
Crowd system, delegates are animated. During
sy nthesis (solv ing the motion), the delegates’
speed and direction are analyzed by character
studio. Based on the analysis, clips are selected
to animate the bipeds.
MSP (MAXScript Pack age) Files
AMAXScriptPackage(MSP)combinesthesetof
files that make up a scripted tool into a single file.
An MSP file can con tain bitmaps, script sources,
icons, and so on.
For more information about MSP files, see the
MAXScript Reference: Help menu > MAXScript
Reference
Multiplicity
In NURBS modeling, multiplicity is the proper ty
of coincident or nearly coincident CVs that reduces
the continuity level of the curve or surface. Two
coincident CVs locally increase curvature. Three
coincident CVs (or more) create an angular cusp.
Fusing CVs shows the effect of multiplicity.
Effects of multiplicity:
On the lef t, three coincident CVs create a sharp angle.
On the right, only two coincident CVs in the same location
create a gentler cur ve.
Multiplier
Left: De f ault ligh t multiplier of 1.0
Right: Multiplier of 5.0 causes b u r ned colors
The Multiplier value in ever y light lets you increase
the intensity, or brightness of the light beyond its
standard range.
Since increased Mu ltiplier values tend to wash out,
or "burn" portions of the image, you’re better off
adding l ights, or reducing the intensity of other
lights when you need to adjust the brightness of
areas in your scene. Remember that you can adjust
the i ntensity of a light us ing its V(alue) spinner. In
most cases, it’s better to adjust the V spinner than
to alter the default Multiplier value.