8

1056 Glossary
See also
Keyframe Mo de (page 3–1054)
Keyframes/Keys (page 3–1054)
Lif t
In
footstep animation (page 3–1037)
,thestateofa
foot at the frame when it is about to lift a way from
afootstep.
Light Map
A light map or lighting map is a
bitmap (page
3–1011)
that stores the lig hting levels (intensity
and color) falling on an object in the scene.
Typically, you create a light map by
rendering to a
texture (texture ba k ing) (page 3–139)
.Lightmaps
are primarily for use in game engines, but you can
also use them to speed up renderings.
Banana object in a lighted room
Light map of the banana
If you use the
DirectX Manager (page 2–1308)
,you
can display light maps interactively in viewports,
using either the
LightMap shader (page 2–1423)
or
the
Metal Bump shader (page 2–1424)
.
See also
DirectX Manager Rollout (page 2–1308)
Link ed Geometr y
Linked geometry is a by-product of importing
or linking a drawing file to 3ds Max. It is a
child object, or subcomponent, associated with
VIZBlocks or Block/Style P arents.
When you select a linked geometry object, it offers
no para meters on the Modify panel. You must
first add an Edit Mesh modifier to the object or
collapse the linked geometry object to an editable
mesh in order to access sub-object levels. If you
add a modifier to linked geometry, the modifier is
applied to all instances of that object.
The only direct control you have ov er linked
geometry object s is the Reset Position option that