8
Grid Object 1045
Grid Object
One grid establishes the pitch of the boat, another the pitch
of the ship.
A grid object is a type of helper object you can
create whenever you need a loca l reference gr id
or construction plane somewhere other than the
home grid.
You can have any number of grid objects in your
scene, but only one can be ac tive at a time. When
active,agridobjectreplacesthehomegridinall
viewports.
Youcanfreelymoveandrotategridobjects,
placing them at any angle in space, or attach them
to objects and surfaces. You can also change
viewports to display a plan or top view of any
active grid object.
Gridobjectscanbenamedandsavedlikeother
objects, or used once and deleted.
Head Object
A head object is a component of a Target Camera,
Sunlight or Daylight system, or a Tape helper.
These objects compr ise two components: the
target that the camera, sun, or tape points at, and
the head that represents the camera, sun, or tape.
The head object always points at the center of the
target.
Helper Object
3ds Max helper objects are used to help y ou set up
an animation, but do not render. charact er studio
crowd animation (page 2–1006)
uses two k inds of
specialized helper objects: the
crowd helper (page
2–1038)
and
delegate helpers
.
Hide/Unhide
You can hide any objects in your scene and you
have the option to hide any selection of objects or
to hide anything except your current selection of
objects. Hidden objects differ f rom
frozen (page
3–1039)
objects in that they disappear from the
viewport instead of tur ning dark gray. If you are
working on a scene that includes many objects
or you have many objects in a very tight area,
hiding some of them gives you more access to the
unhidden objects and speeds up redraws.
You can hide an object that includes a target
(such as target cameras, tape helpers, or suns) by
choosing either the
head (page 3–1045)
or the
target object and t hen select ing hide.
HideandUnhideareaccessiblefromtheDisplay
panel or from the Display quadrant of the Quad
Menus.
Hierarchical Link age
3ds Max uses a family-tree analogy to descr ibe the
relationship b etween objects linked together in a
hierarchy.
Parent —An object that controls one or more
children. A parent object is often controlled by
another superior parent object.